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Thread Safe Curve, Unity
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[System.Serializable] | |
public class ThreadsafeCurve : ISerializationCallbackReceiver | |
{ | |
[SerializeField] | |
private AnimationCurve _curve; | |
private Dictionary<int, float> _precalculatedValues; | |
//Returns the Y value of the curve at X = time. Time must be between 0 - 1. | |
public float Evaluate(float time) | |
{ | |
time = Mathf.Clamp01(time); | |
return _precalculatedValues[Mathf.RoundToInt(time*100)]; | |
} | |
//Assign new animation curve | |
public void SetCurve(AnimationCurve curve) | |
{ | |
_curve = curve; | |
RefreshValues(); | |
} | |
//Refresh internal cache | |
public void RefreshValues() | |
{ | |
_precalculatedValues = new Dictionary<int, float>(); | |
if (_curve == null) | |
return; | |
for (int i = 0; i <= 100; i++) | |
_precalculatedValues.Add(i, _curve.Evaluate(i / 100f)); | |
} | |
public void OnBeforeSerialize() | |
{ | |
} | |
public void OnAfterDeserialize() | |
{ | |
RefreshValues(); | |
} | |
} |
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Also needs a property drawer update to work this way:
` [CustomPropertyDrawer(typeof(CustomCurve))]
public class CustomCurvePropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
EditorGUI.PropertyField(position, property.FindPropertyRelative("curve"), GUIContent.none);