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January 1, 2017 14:44
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Full source code for StackOverflow question about finding triangles between atoms
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%% Let's define some data first. | |
gen1(normal). | |
gen1(fire). | |
gen1(water). | |
gen1(electric). | |
gen1(grass). | |
gen1(ice). | |
gen1(fighting). | |
gen1(poison). | |
gen1(ground). | |
gen1(flying). | |
gen1(psychic). | |
gen1(bug). | |
gen1(rock). | |
gen1(ghost). | |
gen1(dragon). | |
% These are the double-type pokemon types that exist in Gen1. This | |
% listing is an optimization so that we don't try to list/compute | |
% types for pokemon that don't yet exist. | |
gen1((normal, flying)). | |
gen1((fire, flying)). | |
gen1((water, flying)). | |
gen1((grass, poison)). | |
gen1((grass, psychic)). | |
gen1((rock, flying)). | |
gen1((rock, ground)). | |
gen1((rock, water)). | |
gen1((bug, flying)). | |
gen1((bug, grass)). | |
gen1((bug, poison)). | |
gen1((poison, ground)). | |
gen1((poison, flying)). | |
gen1((ghost, poison)). | |
gen1((water, ice)). | |
gen1((water, fighting)). | |
gen1((water, poison)). | |
gen1((water, psychic)). | |
gen1((ice, psychic)). | |
gen1((ice, flying)). | |
gen1((electric, flying)). | |
gen1((electric, flying)). | |
gen1((dragon, flying)). | |
% 'strong(A, B)' is read 'Attack Type A is strong against pokemon of type B' | |
% 'weak' and 'useless' are read similarly; weak => A does half-damage to | |
% B, useless => A does no damage to B. | |
%normal type | |
strong1(fighting, normal). | |
weak1(normal, rock). | |
useless1(normal, ghost). | |
%fire | |
weak1(fire, fire). | |
strong1(water, fire). | |
weak1(fire, water). | |
strong1(fire, grass). | |
strong1(fire, ice). | |
strong1(fire, bug). | |
weak1(fire, rock). | |
weak1(fire, dragon). | |
weak1(grass, fire). | |
strong1(ground, fire). | |
weak1(bug, fire). | |
strong1(rock, fire). | |
%water | |
weak1(water, water). | |
weak1(water, grass). | |
strong1(water, ground). | |
strong1(water, rock). | |
weak1(water, dragon). | |
strong1(electric, water). | |
strong1(grass, water). | |
weak1(ice, water). | |
%electric | |
weak1(electric,electric). | |
weak1(electric, grass). | |
useless1(electric, ground). | |
strong1(electric, flying). | |
weak1(electric, dragon). | |
strong1(ground, electric). | |
weak1(flying, electric). | |
%grass | |
weak1(grass, grass). | |
weak1(grass, poison). | |
strong1(grass, ground). | |
weak1(grass, flying). | |
weak1(grass, bug). | |
strong1(grass, rock). | |
weak1(grass, dragon). | |
strong1(ice, grass). | |
strong1(poison, grass). | |
weak1(ground, grass). | |
strong1(flying, grass). | |
strong1(bug, grass). | |
%ice | |
weak1(ice, ice). | |
strong1(ice, flying). | |
strong1(ice, dragon). | |
strong1(fighting, ice). | |
strong1(rock, ice). | |
%fighting | |
weak1(fighting, poison). | |
weak1(fighting, flying). | |
weak1(fighting, psychic). | |
weak1(fighting, bug). | |
strong1(fighting, rock). | |
useless1(fighting, ghost). | |
strong1(flying, fighting). | |
strong1(psychic, fighting). | |
weak1(bug, fighting). | |
weak1(rock, fighting). | |
%poison | |
weak1(poison, poison). | |
weak1(poison, ground). | |
strong1(poison, bug). | |
weak1(poison, rock). | |
weak1(poison, ghost). | |
strong1(ground, poison). | |
strong1(psychic, poison). | |
strong1(bug, poison). | |
%ground | |
useless1(ground, flying). | |
weak1(ground, bug). | |
strong1(ground, rock). | |
weak1(rock, ground). | |
%flying | |
strong1(flying, bug). | |
weak1(flying, rock). | |
weak1(bug, flying). | |
strong1(rock, flying). | |
%psychic | |
weak1(psychic, psychic). | |
strong1(bug, psychic). | |
%bug | |
weak1(bug, ghost). | |
strong1(rock, bug). | |
%rock | |
%ghost | |
strong1(ghost, ghost). | |
%dragon | |
strong1(dragon, dragon). | |
%% Some helper functions for easier type querying. | |
strong1((A1, A2), (B1, B2)) :- | |
gen1((A1, A2)), | |
gen1((B1, B2)),( | |
strong1(A1, B1), \+ weak1(A1, B2); | |
strong1(A2, B1), \+ weak1(A2, B2); | |
strong1(A1, B2), \+ weak1(A1, B1); | |
strong1(A2, B2), \+ weak1(A2, B1) | |
). | |
strong1(A, (B1, B2)) :- | |
gen1(A), gen1((B1, B2)), ( | |
strong1(A, B1), \+ weak1(A, B2); | |
strong1(A, B2), \+ weak1(A, B1) | |
). | |
strong1((A1, A2), B) :- | |
gen1(B), gen1((A1, A2)), ( | |
strong1(A1, B); | |
strong1(A2, B) | |
). | |
weak1((A1, A2), (B1, B2)) :- | |
gen1((A1, A2)), | |
gen1((B1, B2)),( | |
weak1(A1, B1), \+ strong1(A1, B2); | |
weak1(A2, B1), \+ strong1(A2, B2); | |
weak1(A1, B2), \+ strong1(A1, B1); | |
weak1(A2, B2), \+ strong1(A2, B1) | |
). | |
weak1(A, (B1, B2)) :- | |
gen1(A), gen1((B1, B2)), ( | |
weak1(A, B1), \+ strong1(A, B2); | |
weak1(A, B2), \+ strong1(A, B1) | |
). | |
weak1((A1, A2), B) :- | |
gen1((A1, A2)), gen1(B), ( | |
weak1(A1, B); | |
weak1(A2, B) | |
). | |
useless1(A, (B1, B2)) :- | |
gen1(A), gen1((B1, B2)), ( | |
useless1(A, B1); | |
useless1(A, B2) | |
). | |
neutral1(A, (B1, B2)) :- | |
gen1(A), gen1((B1, B2)), ( | |
strong1(A, B1), weak1(A, B2); | |
strong1(A, B2), weak1(A, B1); | |
neutral1(A, B1), neutral1(A, B2) | |
). | |
neutral1(A, B) :- | |
gen1(A), gen1(B), ( | |
strong1(A, B), !, fail; | |
weak1(A, B), !, fail; | |
useless1(A, B), !, fail | |
). | |
symmetric1(A, B) :- | |
gen1(A), gen1(B), ( | |
strong1(A, B), weak1(B, A); | |
useless1(A, B), useless1(B, A) | |
). | |
perfectTriangle1(A, B, C) :- | |
setof(A-B, ( | |
gen1(A), gen1(B), A @< B, | |
symmetric1(A, B)), | |
Bis), | |
member(A-B, Bis), | |
setof(A-B-C, ( | |
gen1(C), A @< C, B \= C, | |
symmetric1(B, C), symmetric1(C, A) | |
), Tris), | |
member(A-B-C, Tris). | |
triangle1(A, B, C) :- | |
setof(A-B-C, ( | |
gen1(A), gen1(B), gen1(C), A @< B, A @< C, B \= C, | |
strong1(A, B), strong1(B, C), strong1(C, A) | |
), Tris), | |
member(A-B-C, Tris). | |
looseTriangle1(A, B, C) :- | |
setof(A-B-C, ( | |
gen1(A), gen1(B), gen1(C), A @< B, A @< C, B \= C, | |
( strong1(A, B); weak1(B, A) ), | |
( strong1(B, C); weak1(C, B) ), | |
( strong1(C, A); weak1(C, A) ) | |
), Tris), | |
member(A-B-C, Tris). |
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