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#include "glterm.h" | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <math.h> | |
#include <GL/glew.h> | |
#include <SDL2/SDL.h> | |
#include <png.h> | |
#define PANEL_SIZE 256 | |
typedef struct quad_vertex_t { | |
float x, y, u, v; | |
GLubyte fg[4]; | |
GLubyte bg[4]; | |
} quad_vertex; | |
struct window_t { | |
int width, height; | |
SDL_Window *sdlwindow; | |
SDL_GLContext glcontext; | |
GLuint shader_program; | |
GLuint shader_program2; | |
GLuint vbo; | |
GLuint fgtex, bgtex; | |
int quad_vbo_size; | |
GLuint quad_vbo; | |
quad_vertex *quad_buffer; | |
float transform[16]; | |
char fg[4*256*256]; | |
char bg[4*256*256]; | |
int mousex, mousey; | |
}* window = NULL; | |
struct tileset_t { | |
int imgwidth, imgheight, components; | |
int width, height; | |
char *data; | |
GLuint tex; | |
int refcount; | |
}; | |
static char* image_load(const char *file_name, int *width, int *height, int *components) { | |
char *data = NULL; | |
png_byte header[8]; | |
FILE *fp = fopen(file_name, "rb"); | |
png_structp png_ptr = NULL; | |
if(!fp) goto error; | |
if(fread(header, 1, 8, fp) != 8 || png_sig_cmp(header, 0, 8)) goto error; | |
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); | |
if(!png_ptr) goto error; | |
png_infop info_ptr = png_create_info_struct(png_ptr); | |
if(!info_ptr) goto error; | |
if(setjmp(png_jmpbuf(png_ptr))) goto error; | |
png_init_io(png_ptr, fp); | |
png_set_sig_bytes(png_ptr, 8); | |
png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING, NULL); | |
*width = png_get_image_width(png_ptr, info_ptr); | |
*height = png_get_image_height(png_ptr, info_ptr); | |
*components = png_get_channels(png_ptr,info_ptr); | |
png_bytep *rows = png_get_rows(png_ptr, info_ptr); | |
data = malloc(*width * *height * *components); | |
int i = 0; | |
for(int h = 0;h<*height;++h) { | |
for(int w = 0;w<*width * *components;++w) { | |
data[i++] = rows[h][w]; | |
} | |
} | |
error: | |
png_destroy_read_struct(&png_ptr, &info_ptr, NULL); | |
if(fp) fclose(fp); | |
return data; | |
} | |
static GLuint texture_create(char *data, int width, int height, int components) { | |
GLuint tex; | |
glGenTextures(1, &tex); | |
glBindTexture(GL_TEXTURE_2D, tex); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
switch(components) { | |
case 1: | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data); | |
break; | |
case 3: | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); | |
break; | |
case 4: | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | |
break; | |
} | |
return tex; | |
} | |
static int check_shader_compile_status(GLuint obj) { | |
GLint status; | |
glGetShaderiv(obj, GL_COMPILE_STATUS, &status); | |
if(status == GL_FALSE) { | |
GLint length; | |
glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &length); | |
char *log = malloc(length); | |
glGetShaderInfoLog(obj, length, &length, &log[0]); | |
fprintf(stderr, "%s", log); | |
free(log); | |
return 0; | |
} | |
return 1; | |
} | |
static int check_program_link_status(GLuint obj) { | |
GLint status; | |
glGetProgramiv(obj, GL_LINK_STATUS, &status); | |
if(status == GL_FALSE) { | |
GLint length; | |
glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &length); | |
char *log = malloc(length); | |
glGetProgramInfoLog(obj, length, &length, &log[0]); | |
fprintf(stderr, "%s", log); | |
free(log); | |
return 0; | |
} | |
return 1; | |
} | |
typedef struct attribbind_t { | |
const char *name; | |
int location; | |
} attribbind; | |
static GLuint shader_build(const char *tile_vertex_source, const char *tile_fragment_source, const attribbind *attribs) { | |
GLuint shader_program, vertex_shader, fragment_shader; | |
vertex_shader = glCreateShader(GL_VERTEX_SHADER); | |
glShaderSource(vertex_shader, 1, &tile_vertex_source, 0); | |
glCompileShader(vertex_shader); | |
if(!check_shader_compile_status(vertex_shader)) { | |
return 0; | |
} | |
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | |
glShaderSource(fragment_shader, 1, &tile_fragment_source, 0); | |
glCompileShader(fragment_shader); | |
if(!check_shader_compile_status(fragment_shader)) { | |
return 0; | |
} | |
shader_program = glCreateProgram(); | |
glAttachShader(shader_program, vertex_shader); | |
glAttachShader(shader_program, fragment_shader); | |
glDeleteShader(vertex_shader); | |
glDeleteShader(fragment_shader); | |
while(attribs->name != NULL) { | |
glBindAttribLocation(shader_program, attribs->location, attribs->name); | |
++attribs; | |
} | |
glLinkProgram(shader_program); | |
if(!check_program_link_status(shader_program)) { | |
return 0; | |
} | |
return shader_program; | |
} | |
const char *tile_vertex_source = | |
"#version 120\n" | |
"uniform mat4 transform;\n" | |
"void main() {\n" | |
" gl_TexCoord[0] = gl_MultiTexCoord0;\n" | |
" gl_Position = transform*gl_Vertex;\n" | |
"}\n"; | |
const char *tile_fragment_source = | |
"#version 120\n" | |
"uniform sampler2D font;\n" | |
"uniform sampler2D foreground;\n" | |
"uniform sampler2D background;\n" | |
"uniform vec2 panelsize;\n" | |
"uniform vec2 tilesize;\n" | |
"uniform vec2 texsize;\n" | |
"const float eps = 0.001;\n" | |
"void main() {\n" | |
" vec2 tilecoord = eps + (1.0-2.0*eps)*fract(gl_TexCoord[0].xy*panelsize);\n" | |
" vec4 fg = texture2D(foreground, gl_TexCoord[0].xy*texsize);\n" | |
" vec4 bg = texture2D(background, gl_TexCoord[0].xy*texsize);\n" | |
" vec2 tile = vec2(fg.w, bg.w)*255.;\n" | |
" vec4 glyph = texture2D(font, (tile.xy+tilecoord)*tilesize);\n" | |
" gl_FragColor.xyz = mix(bg.xyz, fg.xyz, glyph.xyz);\n" | |
" gl_FragColor.w = glyph.w;\n" | |
"}\n"; | |
const char *quad_vertex_source = | |
"#version 120\n" | |
"uniform mat4 transform;\n" | |
"attribute vec4 foreground;\n" | |
"attribute vec4 background;\n" | |
"varying vec4 fg;\n" | |
"varying vec4 bg;\n" | |
"void main() {\n" | |
" fg = foreground;\n" | |
" bg = background;\n" | |
" gl_TexCoord[0] = gl_MultiTexCoord0;\n" | |
" gl_Position = transform*gl_Vertex;\n" | |
"}\n"; | |
const char *quad_fragment_source = | |
"#version 120\n" | |
"uniform sampler2D font;\n" | |
"varying vec4 fg;\n" | |
"varying vec4 bg;\n" | |
"void main() {\n" | |
" vec4 glyph = texture2D(font, gl_TexCoord[0].xy);\n" | |
" gl_FragColor.xyz = mix(bg.xyz, fg.xyz, glyph.xyz);\n" | |
" gl_FragColor.w = glyph.w;\n" | |
"}\n"; | |
const GLfloat quad_data[] = { | |
1.0f, 1.0f, 1.0f, 0.0f, | |
-1.0f, 1.0f, 0.0f, 0.0f, | |
1.0f, -1.0f, 1.0f, 1.0f, | |
1.0f, -1.0f, 1.0f, 1.0f, | |
-1.0f, 1.0f, 0.0f, 0.0f, | |
-1.0f, -1.0f, 0.0f, 1.0f, | |
}; | |
tileset tileset_load(int width, int height, const char *filename) { | |
tileset ts = malloc(sizeof(struct tileset_t)); | |
ts->refcount = 1; | |
ts->width = width; | |
ts->height = height; | |
ts->data = image_load(filename, &ts->imgwidth, &ts->imgheight, &ts->components); | |
if(ts->data == NULL) { | |
fprintf(stderr, "failed to load tileset"); | |
free(ts); | |
return NULL; | |
} | |
ts->tex = texture_create(ts->data, ts->imgwidth, ts->imgheight, ts->components); | |
return ts; | |
} | |
void tileset_retain(tileset ts) { | |
++(ts->refcount); | |
} | |
void tileset_destroy(tileset ts) { | |
if(--(ts->refcount) <= 0) { | |
glDeleteTextures(1, &ts->tex); | |
free(ts); | |
} | |
} | |
int window_create(const char *title, int width, int height) { | |
window = malloc(sizeof(struct window_t)); | |
window->width = width; | |
window->height = height; | |
window_transform_identity(); | |
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0) { | |
fprintf(stderr, "failed to init SDL"); | |
return 1; | |
} | |
if((window->sdlwindow = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN)) == 0) { | |
fprintf(stderr, "failed to open window"); | |
SDL_Quit(); | |
free(window); | |
window = NULL; | |
return 1; | |
} | |
SDL_GetMouseState(&window->mousex, &window->mousey); | |
window->glcontext = SDL_GL_CreateContext(window->sdlwindow); | |
if(glewInit()) { | |
fprintf(stderr, "failed to init GLEW"); | |
SDL_GL_DeleteContext(window->glcontext); | |
SDL_DestroyWindow(window->sdlwindow); | |
SDL_Quit(); | |
free(window); | |
window = NULL; | |
return 1; | |
} | |
attribbind attribs[] = { | |
{NULL, 0} | |
}; | |
window->shader_program = shader_build(tile_vertex_source, tile_fragment_source, attribs); | |
glUseProgram(window->shader_program); | |
glUniform1i(glGetUniformLocation(window->shader_program, "font"), 0); | |
glUniform1i(glGetUniformLocation(window->shader_program, "foreground"), 1); | |
glUniform1i(glGetUniformLocation(window->shader_program, "background"), 2); | |
attribbind attribs2[] = { | |
{"foreground", 1}, | |
{"background", 2}, | |
{NULL, 0} | |
}; | |
window->shader_program2 = shader_build(quad_vertex_source, quad_fragment_source, attribs2); | |
glUseProgram(window->shader_program2); | |
glUniform1i(glGetUniformLocation(window->shader_program2, "font"), 0); | |
glGenBuffers(1, &window->vbo); | |
glBindBuffer(GL_ARRAY_BUFFER, window->vbo); | |
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*6*4, quad_data, GL_STATIC_DRAW); | |
window->quad_vbo_size = 1024; | |
glGenBuffers(1, &window->quad_vbo); | |
glBindBuffer(GL_ARRAY_BUFFER, window->quad_vbo); | |
glBufferData(GL_ARRAY_BUFFER, sizeof(quad_vertex)*6*window->quad_vbo_size, 0, GL_STREAM_DRAW); | |
window->quad_buffer = malloc(sizeof(quad_vertex)*6*window->quad_vbo_size); | |
glActiveTexture(GL_TEXTURE1); | |
glGenTextures(1, &window->fgtex); | |
glBindTexture(GL_TEXTURE_2D, window->fgtex); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, PANEL_SIZE, PANEL_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | |
glActiveTexture(GL_TEXTURE2); | |
glGenTextures(1, &window->bgtex); | |
glBindTexture(GL_TEXTURE_2D, window->bgtex); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, PANEL_SIZE, PANEL_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | |
return 0; | |
} | |
void window_destroy() { | |
if(window != NULL) { | |
glDeleteTextures(1, &window->fgtex); | |
glDeleteTextures(1, &window->bgtex); | |
glDeleteBuffers(1, &window->vbo); | |
glDeleteBuffers(1, &window->quad_vbo); | |
free(window->quad_buffer); | |
glDeleteProgram(window->shader_program); | |
glDeleteProgram(window->shader_program2); | |
SDL_GL_DeleteContext(window->glcontext); | |
SDL_DestroyWindow(window->sdlwindow); | |
SDL_Quit(); | |
free(window); | |
window = NULL; | |
} | |
} | |
#define RED_FLOAT(c) (((c>>16u) & 0xFFu)/255.0f) | |
#define GREEN_FLOAT(c) (((c>>8u) & 0xFFu)/255.0f) | |
#define BLUE_FLOAT(c) (((c>>0u) & 0xFFu)/255.0f) | |
void window_clear(uint32_t color) { | |
glClearColor(RED_FLOAT(color), GREEN_FLOAT(color), BLUE_FLOAT(color), 1.0f); | |
glClear(GL_COLOR_BUFFER_BIT); | |
} | |
void window_blit_tiles(tileset ts, tile *tiles, int width, int height, mode md) { | |
if(md == OPAQUE) { | |
glDisable(GL_BLEND); | |
} else if(md == ALPHA_BLEND) { | |
glEnable(GL_BLEND); | |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
} else if(ADD){ | |
glEnable(GL_BLEND); | |
glBlendFunc(GL_ONE, GL_ONE); | |
} | |
for(int i = 0;i<width*height;++i) { | |
uint32_t fg = tiles[i].foreground; | |
uint32_t bg = tiles[i].background; | |
uint32_t idx = tiles[i].index; | |
window->fg[4*i + 0] = (fg>>16) & 0xFF; | |
window->fg[4*i + 1] = (fg>> 8) & 0xFF; | |
window->fg[4*i + 2] = (fg>> 0) & 0xFF; | |
window->fg[4*i + 3] = idx % ts->width; | |
window->bg[4*i + 0] = (bg>>16) & 0xFF; | |
window->bg[4*i + 1] = (bg>> 8) & 0xFF; | |
window->bg[4*i + 2] = (bg>> 0) & 0xFF; | |
window->bg[4*i + 3] = idx / ts->width; | |
} | |
glActiveTexture(GL_TEXTURE1); | |
glBindTexture(GL_TEXTURE_2D, window->fgtex); | |
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, window->fg); | |
glActiveTexture(GL_TEXTURE2); | |
glBindTexture(GL_TEXTURE_2D, window->bgtex); | |
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, window->bg); | |
glActiveTexture(GL_TEXTURE0); | |
glBindTexture(GL_TEXTURE_2D, ts->tex); | |
glUseProgram(window->shader_program); | |
glUniformMatrix4fv(glGetUniformLocation(window->shader_program, "transform"), 1, GL_FALSE, window->transform); | |
glUniform2f(glGetUniformLocation(window->shader_program, "panelsize"), width, height); | |
glUniform2f(glGetUniformLocation(window->shader_program, "tilesize"), 1./ts->width, 1./ts->height); | |
glUniform2f(glGetUniformLocation(window->shader_program, "texsize"), width/256., height/256.); | |
glBindBuffer(GL_ARRAY_BUFFER, window->vbo); | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), (char*)0 + 0*sizeof(GLfloat)); | |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
glTexCoordPointer(2, GL_FLOAT, 4*sizeof(GLfloat), (char*)0 + 2*sizeof(GLfloat)); | |
glDrawArrays(GL_TRIANGLES, 0, 6); | |
} | |
void window_draw_quads(tileset ts, quad *quads, int amount, mode md) { | |
if(md == OPAQUE) { | |
glDisable(GL_BLEND); | |
} else if(md == ALPHA_BLEND) { | |
glEnable(GL_BLEND); | |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
} else if(ADD){ | |
glEnable(GL_BLEND); | |
glBlendFunc(GL_ONE, GL_ONE); | |
} | |
glUseProgram(window->shader_program2); | |
glActiveTexture(GL_TEXTURE0); | |
glBindTexture(GL_TEXTURE_2D, ts->tex); | |
glUseProgram(window->shader_program2); | |
glUniformMatrix4fv(glGetUniformLocation(window->shader_program2, "transform"), 1, GL_FALSE, window->transform); | |
float x[] = {-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f}; | |
float y[] = {-1.0f,-1.0f, 1.0f,-1.0f, 1.0f, 1.0f}; | |
const float eps = 0.001; | |
float u[] = { 0.0f+eps, 1.0f-eps, 1.0f-eps, 0.0f+eps, 1.0f-eps, 0.0f+eps}; | |
float v[] = { 1.0f-eps, 1.0f-eps, 0.0f+eps, 1.0f-eps, 0.0f+eps, 0.0f+eps}; | |
float w = 1.0f/ts->width; | |
float h = 1.0f/ts->height; | |
quad_vertex *data = window->quad_buffer; | |
for(int i = 0;i<amount;++i) { | |
uint32_t idx = quads[i].index; | |
uint32_t fg = quads[i].foreground; | |
uint32_t bg = quads[i].background; | |
float c = cos(quads[i].angle) * quads[i].scale; | |
float s = sin(quads[i].angle) * quads[i].scale; | |
float u0 = (idx % ts->width)*w; | |
float v0 = (idx / ts->width)*h; | |
for(int j = 0;j<6;++j) { | |
data[6*i + j].x = quads[i].x + c*x[j] + s*y[j]; | |
data[6*i + j].y = quads[i].y - s*x[j] + c*y[j]; | |
data[6*i + j].u = u0+w*u[j]; | |
data[6*i + j].v = v0+h*v[j]; | |
data[6*i + j].fg[0] = (fg>>16) & 0xFF; | |
data[6*i + j].fg[1] = (fg>> 8) & 0xFF; | |
data[6*i + j].fg[2] = (fg>> 0) & 0xFF; | |
data[6*i + j].fg[3] = 0; | |
data[6*i + j].bg[0] = (bg>>16) & 0xFF; | |
data[6*i + j].bg[1] = (bg>> 8) & 0xFF; | |
data[6*i + j].bg[2] = (bg>> 0) & 0xFF; | |
data[6*i + j].bg[3] = 0; | |
} | |
} | |
glBindBuffer(GL_ARRAY_BUFFER, window->quad_vbo); | |
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(quad_vertex)*6*amount, data); | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glVertexPointer(2, GL_FLOAT, sizeof(quad_vertex), (char*)0 + 0*sizeof(GLfloat)); | |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
glTexCoordPointer(2, GL_FLOAT, sizeof(quad_vertex), (char*)0 + 2*sizeof(GLfloat)); | |
int fgattr = 1; | |
int bgattr = 2; | |
glEnableVertexAttribArray(fgattr); | |
glVertexAttribPointer(fgattr, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(quad_vertex), (char*)0 + 4*sizeof(GLfloat)); | |
glEnableVertexAttribArray(bgattr); | |
glVertexAttribPointer(bgattr, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(quad_vertex), (char*)0 + 5*sizeof(GLfloat)); | |
glDrawArrays(GL_TRIANGLES, 0, 6*amount); | |
glEnableVertexAttribArray(bgattr); | |
glDisableVertexAttribArray(fgattr); | |
} | |
static void mul3(float *A, float *B, float *C) { | |
for(int i = 0;i<4;++i) { | |
for(int j = 0;j<4;++j) { | |
float dot = 0; | |
for(int k = 0;k<4;++k) { | |
dot += B[i+4*k]*C[k+4*j]; | |
} | |
A[i+4*j] = dot; | |
} | |
} | |
} | |
static void mul2(float *A, float *C) { | |
float B[16]; | |
for(int i = 0;i<16;++i) { | |
B[i] = A[i]; | |
} | |
mul3(A,B,C); | |
} | |
void window_transform_set(float *transform) { | |
for(int i = 0;i<16;++i) { | |
window->transform[i] = transform[i]; | |
} | |
} | |
void window_transform_get(float *transform) { | |
for(int i = 0;i<16;++i) { | |
transform[i] = window->transform[i]; | |
} | |
} | |
void window_transform_multiply(float *transform) { | |
mul2(window->transform, transform); | |
} | |
void window_transform_identity() { | |
window->transform[0] = 1.0f; window->transform[4] = 0.0f; window->transform[8] = 0.0f; window->transform[12] = 0.0f; | |
window->transform[1] = 0.0f; window->transform[5] = 1.0f; window->transform[9] = 0.0f; window->transform[13] = 0.0f; | |
window->transform[2] = 0.0f; window->transform[6] = 0.0f; window->transform[10] = 1.0f; window->transform[14] = 0.0f; | |
window->transform[3] = 0.0f; window->transform[7] = 0.0f; window->transform[11] = 0.0f; window->transform[15] = 1.0f; | |
} | |
void window_transform_rect(double x, double y, double width, double height) { | |
double x0 = x, y0 = y, x1 = x+width, y1 = y+height; | |
x0 = 2*x0-1; x1 = 2*x1-1; y0 = 1-2*y0; y1 = 1-2*y1; | |
window->transform[0] = 0.5*(x1-x0); window->transform[4] = 0.0f; window->transform[8] = 0.0f; window->transform[12] = 0.5*(x0+x1); | |
window->transform[1] = 0.0f; window->transform[5] = 0.5*(y0-y1); window->transform[9] = 0.0f; window->transform[13] = 0.5*(y0+y1); | |
window->transform[2] = 0.0f; window->transform[6] = 0.0f; window->transform[10] = 1.0f; window->transform[14] = 0.0f; | |
window->transform[3] = 0.0f; window->transform[7] = 0.0f; window->transform[11] = 0.0f; window->transform[15] = 1.0f; | |
} | |
void window_transform_scale(double sx, double sy) { | |
float transform[16] = { | |
sx, 0, 0, 0, | |
0, sy, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1, | |
}; | |
window_transform_multiply(transform); | |
} | |
void window_transform_translate(double dx, double dy) { | |
float transform[16] = { | |
1, 0, 0, 0, | |
0, 1, 0, 0, | |
0, 0, 1, 0, | |
dx, dy, 0, 1, | |
}; | |
window_transform_multiply(transform); | |
} | |
void window_transform_rotate(double angle) { | |
float c = cos(angle); | |
float s = sin(angle); | |
float transform[16] = { | |
c, -s, 0, 0, | |
s, c, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1, | |
}; | |
window_transform_multiply(transform); | |
} | |
void window_show() { | |
SDL_GL_SwapWindow(window->sdlwindow); | |
} | |
event window_poll_event(int wait) { | |
event e; | |
SDL_Event event; | |
while(wait?SDL_WaitEvent(&event):SDL_PollEvent(&event)) { | |
switch(event.type) { | |
case SDL_KEYDOWN: | |
e.type = KEYBOARD_KEY_DOWN; | |
e.value = event.key.keysym.sym; | |
e.x = window->mousex; | |
e.y = window->mousey; | |
return e; | |
case SDL_KEYUP: | |
e.type = KEYBOARD_KEY_UP; | |
e.value = event.key.keysym.sym; | |
e.x = window->mousex; | |
e.y = window->mousey; | |
return e; | |
case SDL_MOUSEBUTTONDOWN: | |
e.type = MOUSE_BUTTON_DOWN; | |
e.value = event.button.button; | |
e.x = window->mousex = event.button.x; | |
e.y = window->mousey = event.button.y; | |
return e; | |
case SDL_MOUSEBUTTONUP: | |
e.type = MOUSE_BUTTON_UP; | |
e.value = event.button.button; | |
e.x = window->mousex = event.button.x; | |
e.y = window->mousey = event.button.y; | |
return e; | |
case SDL_MOUSEMOTION: | |
e.type = MOUSE_MOTION; | |
e.value = 0; | |
e.x = window->mousex = event.motion.x; | |
e.y = window->mousey = event.motion.y; | |
return e; | |
case SDL_WINDOWEVENT: | |
if(event.window.event == SDL_WINDOWEVENT_CLOSE) { | |
e.type = WINDOW_CLOSE; | |
e.value = 0; | |
e.x = window->mousex; | |
e.y = window->mousey; | |
return e; | |
} else { | |
break; | |
} | |
default: break; | |
} | |
} | |
e.type = NO_EVENT; | |
return e; | |
} |
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#ifndef GLTERM_H | |
#define GLTERM_H | |
#include <stdint.h> | |
typedef struct tileset_t* tileset; | |
typedef enum { | |
OPAQUE, ALPHA_BLEND, ADD, | |
} mode; | |
typedef struct tile_t { | |
uint32_t index; | |
uint32_t foreground; | |
uint32_t background; | |
} tile; | |
typedef struct quad_t { | |
uint32_t index; | |
uint32_t foreground; | |
uint32_t background; | |
double angle, scale, x, y; | |
} quad; | |
typedef enum { | |
NO_EVENT, WINDOW_CLOSE, | |
KEYBOARD_KEY_DOWN, KEYBOARD_KEY_UP, | |
MOUSE_BUTTON_DOWN, MOUSE_BUTTON_UP, | |
MOUSE_MOTION | |
} event_type; | |
enum { | |
KEY_RETURN = '\r', | |
KEY_ESCAPE = '\033', | |
KEY_BACKSPACE = '\b', | |
KEY_TAB = '\t', | |
KEY_SPACE = ' ', | |
KEY_MASK = (1<<30), | |
KEY_F1 = 58 | KEY_MASK, | |
KEY_F2 = 59 | KEY_MASK, | |
KEY_F3 = 60 | KEY_MASK, | |
KEY_F4 = 61 | KEY_MASK, | |
KEY_F5 = 62 | KEY_MASK, | |
KEY_F6 = 63 | KEY_MASK, | |
KEY_F7 = 64 | KEY_MASK, | |
KEY_F8 = 65 | KEY_MASK, | |
KEY_F9 = 66 | KEY_MASK, | |
KEY_F10 = 67 | KEY_MASK, | |
KEY_F11 = 68 | KEY_MASK, | |
KEY_F12 = 69 | KEY_MASK, | |
KEY_HOME = 74 | KEY_MASK, | |
KEY_PAGEUP = 75 | KEY_MASK, | |
KEY_DELETE = 76 | KEY_MASK, | |
KEY_END = 77 | KEY_MASK, | |
KEY_PAGEDOWN = 78 | KEY_MASK, | |
KEY_RIGHT = 79 | KEY_MASK, | |
KEY_LEFT = 80 | KEY_MASK, | |
KEY_DOWN = 81 | KEY_MASK, | |
KEY_UP = 82 | KEY_MASK, | |
KEY_KP_DIVIDE = 84 | KEY_MASK, | |
KEY_KP_MULTIPLY = 85 | KEY_MASK, | |
KEY_KP_MINUS = 86 | KEY_MASK, | |
KEY_KP_PLUS = 87 | KEY_MASK, | |
KEY_KP_ENTER = 88 | KEY_MASK, | |
KEY_KP_1 = 89 | KEY_MASK, | |
KEY_KP_2 = 90 | KEY_MASK, | |
KEY_KP_3 = 91 | KEY_MASK, | |
KEY_KP_4 = 92 | KEY_MASK, | |
KEY_KP_5 = 93 | KEY_MASK, | |
KEY_KP_6 = 94 | KEY_MASK, | |
KEY_KP_7 = 95 | KEY_MASK, | |
KEY_KP_8 = 96 | KEY_MASK, | |
KEY_KP_9 = 97 | KEY_MASK, | |
KEY_KP_0 = 98 | KEY_MASK, | |
KEY_KP_PERIOD = 99 | KEY_MASK, | |
KEY_LCTRL = 224 | KEY_MASK, | |
KEY_LSHIFT = 225 | KEY_MASK, | |
KEY_LALT = 226 | KEY_MASK, | |
KEY_LGUI = 227 | KEY_MASK, | |
KEY_RCTRL = 228 | KEY_MASK, | |
KEY_RSHIFT = 229 | KEY_MASK, | |
KEY_RALT = 230 | KEY_MASK, | |
KEY_RGUI = 231 | KEY_MASK, | |
}; | |
typedef struct event_t { | |
event_type type; | |
unsigned int value; | |
int x, y; | |
} event; | |
// loads a tileset of widthxheight tiles from a png image and sets | |
// the reference count to 1 | |
tileset tileset_load(int width, int height, const char *filename); | |
// increases the reference count | |
void tileset_retain(tileset ts); | |
// decreases the reference count and frees the tileset when the count is zero | |
void tileset_destroy(tileset ts); | |
// creates the window with size width x height | |
int window_create(const char *title, int width, int height); | |
// destroys the window | |
void window_destroy(); | |
// clears the window to the specified color | |
void window_clear(uint32_t color); | |
// draws a rectangle of xtiles * ytiles tiles as specified by the tiles | |
// array in row major order | |
// the mode parameter specifies the blend mode | |
// OPAQUE: overwrite previous content | |
// ALPHA_BLEND: alpha transparency (alpha from tileset image) | |
// ADD: additive blend | |
void window_blit_tiles(tileset ts, tile *tiles, int xtiles, int ytiles, mode md); | |
void window_draw_quads(tileset ts, quad *quads, int amount, mode md); | |
// window transform manipulation functions modify the internal 4x4 | |
// column major transformation matrix. | |
// set copies 16 elements from the argument to the window transform matrix | |
void window_transform_set(float *transform); | |
// get copies 16 elements from the window transform matrix to the argument | |
void window_transform_get(float *transform); | |
// multiplies the window transform with transform | |
void window_transform_multiply(float *transform); | |
// set the window transform to the identity matrix | |
void window_transform_identity(); | |
// set the window transform such that the rect [-1,1]x[-1,1] gets | |
// transformed to the rect specified by x,y,width and height in normalized | |
// window coordinates | |
void window_transform_rect(double x, double y, double width, double height); | |
// multiply the window transform with a scale matrix | |
void window_transform_scale(double sx, double sy); | |
// multiply the window transform with a translation matrix | |
void window_transform_translate(double sx, double sy); | |
// multiply the window transform with a rotation matrix (angle in radians) | |
void window_transform_rotate(double angle); | |
// swap backbuffer | |
void window_show(); | |
// polls for events. wait = 1 will block until a event is received. | |
// returns a NO_EVENT event in case there are no events in the queue | |
event window_poll_event(int wait); | |
#endif |
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