Created
April 14, 2015 09:57
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JS Bin // source http://jsbin.com/xovewu
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
<script src="https://raw.githubusercontent.com/konvajs/konva/master/konva.min.js"></script> | |
</head> | |
<body> | |
<div id="konva"></div> | |
<script id="jsbin-javascript"> | |
// set pixel ratio | |
Konva.pixelRatio = window.devicePixelRatio; | |
var stage = new Konva.Stage({ | |
container: 'konva', | |
width: 300, | |
height: 300 | |
}); | |
var layer = new Konva.Layer(); | |
var button = new Konva.Group({ | |
x: 50, y: 50, | |
width: 100, | |
height: 50, | |
draggable: true | |
}); | |
var face = new Konva.Rect({ | |
fill: 'red', | |
x: 0, y: 0, | |
width: 100, | |
height: 50 | |
}); | |
var text = new Konva.Text({ | |
text: "Wrong button", | |
x: 15, | |
y: 20 | |
}); | |
button.add(face); | |
button.add(text); | |
// UNCOMMENT THIS TO SEE WHAT I MEAN | |
//button.cache(); | |
layer.add(button); | |
stage.add(layer); | |
stage.draw(); | |
</script> | |
<script id="jsbin-source-javascript" type="text/javascript">// set pixel ratio | |
Konva.pixelRatio = window.devicePixelRatio; | |
var stage = new Konva.Stage({ | |
container: 'konva', | |
width: 300, | |
height: 300 | |
}); | |
var layer = new Konva.Layer(); | |
var button = new Konva.Group({ | |
x: 50, y: 50, | |
width: 100, | |
height: 50, | |
draggable: true | |
}); | |
var face = new Konva.Rect({ | |
fill: 'red', | |
x: 0, y: 0, | |
width: 100, | |
height: 50 | |
}); | |
var text = new Konva.Text({ | |
text: "Wrong button", | |
x: 15, | |
y: 20 | |
}); | |
button.add(face); | |
button.add(text); | |
// UNCOMMENT THIS TO SEE WHAT I MEAN | |
//button.cache(); | |
layer.add(button); | |
stage.add(layer); | |
stage.draw(); | |
</script></body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// set pixel ratio | |
Konva.pixelRatio = window.devicePixelRatio; | |
var stage = new Konva.Stage({ | |
container: 'konva', | |
width: 300, | |
height: 300 | |
}); | |
var layer = new Konva.Layer(); | |
var button = new Konva.Group({ | |
x: 50, y: 50, | |
width: 100, | |
height: 50, | |
draggable: true | |
}); | |
var face = new Konva.Rect({ | |
fill: 'red', | |
x: 0, y: 0, | |
width: 100, | |
height: 50 | |
}); | |
var text = new Konva.Text({ | |
text: "Wrong button", | |
x: 15, | |
y: 20 | |
}); | |
button.add(face); | |
button.add(text); | |
// UNCOMMENT THIS TO SEE WHAT I MEAN | |
//button.cache(); | |
layer.add(button); | |
stage.add(layer); | |
stage.draw(); |
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