Created
September 22, 2009 00:22
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Index: data/stdshader.cfg | |
=================================================================== | |
--- data/stdshader.cfg (revision 1913) | |
+++ data/stdshader.cfg (working copy) | |
@@ -1538,6 +1538,36 @@ | |
lazyshader 0 "gbr" [ @fsvs END ] [ @fsps MOV result.color, sample.yzxw; END ] | |
lazyshader 0 "bw" [ @fsvs END ] [ @fsps DP3 result.color, sample, 0.333; END ] | |
+lazyshader 4 "desaturate" [ varying vec2 TX; | |
+ | |
+void main() | |
+{ | |
+ TX = gl_MultiTexCoord0.st; | |
+ gl_Position = gl_Vertex; | |
+} ] [ #extension GL_ARB_texture_rectangle : require | |
+uniform sampler2DRect tex0; | |
+varying vec2 TX; | |
+ | |
+float GSValue ( vec3 colour ) | |
+{ | |
+ return dot(vec3(0.19, 0.7, 0.11), colour); | |
+} | |
+ | |
+vec3 Transform ( vec3 colour ) | |
+{ | |
+ float gs = GSValue(colour); | |
+ vec3 gsColour = vec3(gs, gs, gs); | |
+ gs = pow(gs * 0.9, 0.3); | |
+ return mix(gsColour, colour, gs); | |
+} | |
+ | |
+void main() | |
+{ | |
+ vec4 sample = texture2DRect(tex0, TX); | |
+ sample.rgb = Transform(sample.rgb); | |
+ gl_FragColor = sample; | |
+} ] | |
+ | |
// sobel | |
lazyshader 0 "sobel" [ @fsvs @setup4corners END ] [ |
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