Created
February 13, 2016 12:20
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module Main where | |
import Prelude | |
import DOM.Node.Types (ElementId(..)) | |
import Signal.Channel | |
import React | |
import qualified React.DOM as D | |
import qualified React.DOM.Props as P | |
import AppArch | |
import qualified Count as Count | |
type Model = { counter :: Int, count :: Count.Game } | |
data Action | |
= Increment | |
| Decrement | |
| Nop | |
| CountAct Count.Action | |
initModel :: Model | |
initModel = { counter: 0, count: Count.newGameState } | |
update :: forall eff. Action -> Model -> EffModel (eff) Model Action | |
update act m = | |
case act of | |
Nop -> noFx m | |
Increment -> | |
{ model: m { counter = m.counter + 1 } | |
, effects: | |
[ do return Nop ] | |
} | |
Decrement -> noFx $ m { counter = m.counter - 1 } | |
CountAct a -> noFx $ m { count = Count.step a m.count } | |
view :: ReactClass (CompProps Model Action) | |
view = createClass $ spec unit \ctx -> do | |
p <- getProps ctx | |
return $ | |
D.div [] | |
[D.p | |
[ P.className "Counter" | |
] | |
[ D.text (show p.model.counter) | |
, D.button | |
[ P.onClick (\_ -> send p.address [Increment]) ] | |
[ D.text " Click me to increment!" ] | |
, D.button | |
[ P.onClick (\_ -> send p.address [Decrement]) ] | |
[ D.text " Click me to decrement!" ] | |
], | |
Count.view (\a -> [CountAct a]) p.address p.model.count | |
] | |
main = | |
runApp | |
{ init: noFx initModel | |
, update: update | |
, view: view | |
, inputs: [] | |
, renderTarget: ElementId "app" | |
} |
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module Count where | |
import Control.Monad.Eff | |
import Data.Array (replicate, (!!), updateAt) | |
import Data.Maybe (Maybe(..)) | |
import Data.Maybe.Unsafe (fromJust) | |
import Data.Nullable (toMaybe) | |
import Prelude | |
import DOM (DOM()) | |
import DOM.HTML (window) | |
import DOM.HTML.Document (body) | |
import DOM.HTML.Types (htmlElementToElement) | |
import DOM.HTML.Window (document) | |
import DOM.Node.Types (Element()) | |
import React | |
import qualified React.DOM as D | |
import qualified React.DOM.Props as P | |
import Signal.Channel as C | |
data Action = Inc | |
type Game = { dummy :: Int } | |
type Environment a = { | |
dummy :: Int, | |
forwardTo :: Action -> a, | |
channel :: C.Channel a | |
} | |
newGameState = { dummy: 0 } | |
game :: forall a. Environment a -> ReactElement | |
game env = D.div' | |
[ D.button [P.onClick (\_ -> C.send env.channel (env.forwardTo Inc))] [D.text "Inc"] | |
, D.text (show (env.dummy))] | |
----------------------------------------------------------- | |
view :: forall a. (Action -> a) -> C.Channel a -> Game -> ReactElement | |
view forwardTo channel gameState = | |
game env | |
where | |
env = { | |
dummy: gameState.dummy, | |
forwardTo: forwardTo, | |
channel: channel | |
} | |
step :: Action -> Game -> Game | |
step Inc gameState = | |
gameState { dummy = gameState.dummy + 1 } | |
----------------------------------------------------------- |
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