Created
April 24, 2020 01:05
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Calling a callback sent from lua to c
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// taken from here https://stackoverflow.com/a/21947358 and made into single file | |
// I was using luajit like this from my own game's code gcc example.c -L ./luajit/LuaJIT-2.0.5/src/ -lluajit | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include "./luajit/LuaJIT-2.0.5/src/lua.h" | |
#include "./luajit/LuaJIT-2.0.5/src/lauxlib.h" | |
#include "./luajit/LuaJIT-2.0.5/src/lualib.h" | |
int callback_reference = 0; | |
int lua_registerCallback( lua_State *L ) { | |
callback_reference = luaL_ref( L, LUA_REGISTRYINDEX ); | |
return 0; | |
} | |
void call_callback( lua_State *L ) { | |
lua_rawgeti( L, LUA_REGISTRYINDEX, callback_reference ); | |
lua_pushvalue( L, 1 ); | |
if ( 0 != lua_pcall( L, 0, 0, 0 ) ) { | |
printf("Failed to call the callback!\n %s\n", lua_tostring( L, -1 ) ); | |
return; | |
} | |
callback_reference = luaL_ref( L, LUA_REGISTRYINDEX ); | |
} | |
char* luaCode = | |
"function MyCallback()\n" | |
" print(\"Hello World!\")\n" | |
"end\n" | |
"RegisterCallback( MyCallback )\n"; | |
int main( void ) { | |
lua_State *L = lua_open(); | |
luaL_openlibs( L ); | |
lua_pushcfunction( L, lua_registerCallback ); | |
lua_setglobal( L, "RegisterCallback" ); | |
if ( 0 != luaL_dostring( L, luaCode ) ) { | |
printf("Failed to load calback.lua!\n %s", | |
lua_tostring( L, -1 ) ); | |
lua_close( L ); | |
return 1; | |
} | |
call_callback( L ); | |
call_callback( L ); | |
luaL_unref( L, LUA_REGISTRYINDEX, callback_reference ); | |
lua_close( L ); | |
return 0; | |
} |
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