Created
April 1, 2016 20:54
-
-
Save prucha/6c3b9b768e916e8ba8f29603750735d2 to your computer and use it in GitHub Desktop.
Basic Texture Shader
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Milan/Texture Unlit" | |
{ | |
Properties | |
{ | |
_Color("Main Color", Color) = (1,1,1,1) | |
_MainTex("Main Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 texcoord : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 pos : SV_POSITION; | |
float2 texcoord : TEXCOORD0; | |
}; | |
fixed4 _Color; | |
sampler2D _MainTex; | |
//Vertex Shader Function | |
v2f vert(appdata IN) | |
{ | |
v2f OUT; | |
OUT.pos = mul(UNITY_MATRIX_MVP, IN.vertex); | |
OUT.texcoord = IN.texcoord; | |
return OUT; | |
} | |
//Fragment Shader Function | |
fixed4 frag(v2f IN) : COLOR | |
{ | |
fixed4 texColor = tex2D(_MainTex, IN.texcoord); | |
return texColor; | |
//return _Color; //fixed4(1,1,0,1); | |
} | |
ENDCG | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment