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@psxlover
Created July 4, 2012 02:54
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Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onEntityCollidedWithBlock fired before TickInGUI
onEntityCollidedWithBlock fired before TickInGame
onTickInGUI just fired 0,011035
onTickInGUI just fired in a world
onTickInGame just fired
onTickInGUI just fired 0,828928
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