Created
March 3, 2013 02:38
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Small demo of how nice Qt bindings for ruby is.
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require 'Qt4' | |
require 'domain/commands/create_entity_command.rb' | |
require 'domain/entity_mapper.rb' | |
# Author :: Simon Symeonidis | |
# The entity widget for the game editor. This is loaded and accessed as a tab | |
# along with all the other uis. | |
# | |
# TODO: this should have a list at a side of current entities, and the ui used | |
# to either edit the selected entity, or save a new one. | |
class EntityWidget < Qt::Widget | |
slots 'add_entity()' | |
# This is the data model for the list of entities | |
# (QStandardItemModel) | |
attr_accessor :list_model | |
# TODO Status missing (to set a status to the player eg. poisoned, sleep etc) | |
# Default init, make ui | |
def initialize | |
super | |
@list_model = Qt::StandardItemModel.new | |
make_ui | |
end | |
private | |
def make_ui | |
@id_label = Qt::Label.new(tr("ID")) | |
@id_ledit = Qt::LineEdit.new | |
@name_label = Qt::Label.new(tr("Name")) | |
@name_ledit = Qt::LineEdit.new | |
@current_hitpoints_ledit = Qt::LineEdit.new | |
@current_hitpoints_label = Qt::Label.new(tr("Current hitpoints")) | |
@max_hitpoints_ledit = Qt::LineEdit.new | |
@max_hitpoints_label = Qt::Label.new(tr("Max hitpoints")) | |
@max_magic_power_ledit = Qt::LineEdit.new | |
@max_magic_power_label = Qt::Label.new(tr("Max Magic")) | |
@strength_ledit = Qt::LineEdit.new | |
@strength_label = Qt::Label.new(tr("Strength")) | |
@stamina_ledit = Qt::LineEdit.new | |
@stamina_label = Qt::Label.new(tr("Stamina")) | |
@agility_ledit = Qt::LineEdit.new | |
@agility_label = Qt::Label.new(tr("Agility")) | |
@defense_ledit = Qt::LineEdit.new | |
@defense_label = Qt::Label.new(tr("Defense")) | |
@unused_skillpoints_ledit = Qt::LineEdit.new | |
@unused_skillpoints_label = Qt::Label.new(tr("Unused Skillpoints")) | |
@all_items_listview = Qt::ListView.new | |
@add_button = Qt::PushButton.new(tr("Add")) | |
@remove_button = Qt::PushButton.new(tr("Remove Selected")) | |
gbox = Qt::GridLayout.new | |
vbox = Qt::VBoxLayout.new | |
hbox = Qt::HBoxLayout.new | |
@id_ledit.setEnabled(false) | |
@all_items_listview.setModel(@list_model) | |
connect(@add_button, SIGNAL('clicked()'), self, SLOT('add_entity()')) | |
# TODO change to ++variable because hardcoding numbers is fucking stupid | |
gbox.addWidget(@id_label, 0, 0) | |
gbox.addWidget(@id_ledit, 0, 1) | |
gbox.addWidget(@name_label, 1, 0) | |
gbox.addWidget(@name_ledit, 1, 1) | |
gbox.addWidget(@current_hitpoints_label, 2, 0) | |
gbox.addWidget(@current_hitpoints_ledit, 2, 1) | |
gbox.addWidget(@max_hitpoints_label, 3, 0) | |
gbox.addWidget(@max_hitpoints_ledit, 3, 1) | |
gbox.addWidget(@max_magic_power_label, 4, 0) | |
gbox.addWidget(@max_magic_power_ledit, 4, 1) | |
gbox.addWidget(@strength_label, 5, 0) | |
gbox.addWidget(@strength_ledit, 5, 1) | |
gbox.addWidget(@stamina_label, 6, 0) | |
gbox.addWidget(@stamina_ledit, 6, 1) | |
gbox.addWidget(@agility_label, 7, 0) | |
gbox.addWidget(@agility_ledit, 7, 1) | |
gbox.addWidget(@defense_label, 8, 0) | |
gbox.addWidget(@defense_ledit, 8, 1) | |
gbox.addWidget(@unused_skillpoints_label, 9, 0) | |
gbox.addWidget(@unused_skillpoints_ledit, 9, 1) | |
vbox.addLayout(gbox) | |
vbox.addWidget(@add_button) | |
vbox.addWidget(@remove_button) | |
hbox.addWidget(@all_items_listview) | |
hbox.addLayout(vbox) | |
# set the initial data to the list | |
poppulate_list_on_init | |
setLayout(hbox) | |
end | |
private | |
# Add a new entity to the database | |
def add_entity() | |
cec = CreateEntityCommand.new(@id_ledit.text(), @name_ledit.text(), | |
@max_hitpoints_ledit.text(), @max_magic_power_ledit.text(), | |
@strength_ledit.text(), @stamina_ledit.text(), @agility_ledit.text(), | |
@defense_ledit.text(), @unused_skillpoints_ledit.text(), | |
@current_hitpoints_ledit.text()) | |
cec.execute | |
list_item = Qt::StandardItem.new(@name_ledit.text()) | |
@list_model.appendRow(list_item) | |
clear | |
end | |
# Once you add an entity you probably want to clear stuff. | |
def clear | |
@id_ledit.text= "" | |
@name_ledit.text= "" | |
@current_hitpoints_ledit.text= "" | |
@max_hitpoints_ledit.text= "" | |
@max_magic_power_ledit.text= "" | |
@strength_ledit.text= "" | |
@stamina_ledit.text= "" | |
@agility_ledit.text= "" | |
@defense_ledit.text= "" | |
@unused_skillpoints_ledit.text= "" | |
end | |
# TODO | |
def poppulate_list_on_init | |
EntityMapper.find_all.each do |entity| | |
list_item = Qt::StandardItem.new(entity.name) | |
@list_model.appendRow(list_item) | |
end | |
end | |
end |
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require 'slackedit/version.rb' | |
require 'Qt4' | |
# Editor widgets go here | |
require 'domain/cartridge_manager.rb' | |
require 'presentation/widgets/entity_widget.rb' | |
require 'presentation/widgets/room_widget.rb' | |
require 'presentation/widgets/item_widget.rb' | |
# Author :: Simon Symeonidis | |
# Licence :: GPL v3.0 | |
# The main editor | |
class GameEditor < Qt::Dialog | |
# Default initialization | |
def initialize(parent=nil) | |
super(parent) | |
init_widgets | |
@game_name = CartridgeManager.instance.game_name | |
vbox = Qt::VBoxLayout.new() | |
vbox.addWidget(@tabs) | |
setLayout(vbox) | |
setWindowTitle("#{@game_name} | #{Slackedit::NAME}-#{Slackedit::VERSION}") | |
end | |
private | |
# Init the required widgets | |
def init_widgets | |
make_tabs | |
end | |
def make_tabs | |
@tabs = Qt::TabWidget.new | |
@tabs.addTab(EntityWidget.new, "Entities") | |
@tabs.addTab(RoomWidget.new, "Room Editor") | |
@tabs.addTab(ItemWidget.new, "Item Specifications") | |
end | |
attr :tabs | |
end |
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