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Pacman maze runnable in Tsunami Cloud IDE
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#r "System.Windows.dll" | |
#r "Tsunami.IDESilverlight.dll" | |
#r "Telerik.Windows.Controls.dll" | |
#r "Telerik.Windows.Controls.Docking.dll" | |
#r "Telerik.Windows.Controls.Navigation.dll" | |
open System | |
open System.Windows | |
open System.Windows.Controls | |
open System.Windows.Media | |
open System.Windows.Media.Imaging | |
type GameControl() as this = | |
inherit UserControl() | |
let maze = " | |
/------------7/------------7 | |
|............|!............| | |
|./__7./___7.|!./___7./__7.| | |
|o| !.| !.|!.| !.| !o| | |
|.L--J.L---J.LJ.L---J.L--J.| | |
|..........................| | |
|./__7./7./______7./7./__7.| | |
|.L--J.|!.L--7/--J.|!.L--J.| | |
|......|!....|!....|!......| | |
L____7.|L__7 |! /__J!./____J | |
#####!.|/--J LJ L--7!.|##### | |
#####!.|! |!.|##### | |
#####!.|! /__==__7 |!.|##### | |
-----J.LJ | ! LJ.L----- | |
##### . | ! . ##### | |
_____7./7 | ! /7./_____ | |
#####!.|! L______J |!.|##### | |
#####!.|! |!.|##### | |
#####!.|! /______7 |!.|##### | |
/----J.LJ L--7/--J LJ.L----7 | |
|............|!............| | |
|./__7./___7.|!./___7./__7.| | |
|.L-7!.L---J.LJ.L---J.|/-J.| | |
|o..|!.......<>.......|!..o| | |
L_7.|!./7./______7./7.|!./_J | |
/-J.LJ.|!.L--7/--J.|!.LJ.L-7 | |
|......|!....|!....|!......| | |
|./____JL__7.|!./__JL____7.| | |
|.L--------J.LJ.L--------J.| | |
|..........................| | |
L--------------------------J" | |
let toInt (color:Color) = | |
(int color.A <<< 24) ||| | |
(int color.R <<< 16) ||| | |
(int color.G <<< 8) ||| | |
int color.B | |
let toBitmap color (xs:int list) = | |
let width = 8 | |
let white = color |> toInt | |
let black = 0x00000000 | |
let toColor = function true -> white | false -> black | |
let bitmap = WriteableBitmap(width, xs.Length) | |
let pixels = bitmap.Pixels | |
xs |> List.iteri (fun y xs -> | |
for x = 0 to width-1 do | |
let bit = 1 <<< (width - 1 - x) | |
pixels.[x+y*width] <- xs &&& bit = bit |> toColor | |
) | |
bitmap | |
let toImage (bitmap:#BitmapSource) = | |
let w = bitmap.GetValue(BitmapSource.PixelWidthProperty) :?> int | |
let h = bitmap.GetValue(BitmapSource.PixelHeightProperty) :?> int | |
Image(Source=bitmap,Stretch=Stretch.Fill,Width=float w,Height=float h) | |
let tops = [ | |
0b00000000, 0b00000000, 0b00000000 | |
0b00000000, 0b00000000, 0b00000000 | |
0b00000000, 0b00000000, 0b00000000 | |
0b00000000, 0b00000000, 0b00000000 | |
0b00000011, 0b11111111, 0b11000000 | |
0b00000100, 0b00000000, 0b00100000 | |
0b00001000, 0b00000000, 0b00010000 | |
0b00001000, 0b00000000, 0b00010000] | |
let mids = [ | |
0b00001000, 0b00000000, 0b00010000 | |
0b00001000, 0b00000000, 0b00010000 | |
0b00001000, 0b00000000, 0b00010000 | |
0b00001000, 0b00000000, 0b00010000 | |
0b00001000, 0b00000000, 0b00010000 | |
0b00001000, 0b00000000, 0b00010000 | |
0b00001000, 0b00000000, 0b00010000 | |
0b00001000, 0b00000000, 0b00010000] | |
let bots = [ | |
0b00001000, 0b00000000, 0b00010000 | |
0b00001000, 0b00000000, 0b00010000 | |
0b00000100, 0b00000000, 0b00100000 | |
0b00000011, 0b11111111, 0b11000000 | |
0b00000000, 0b00000000, 0b00000000 | |
0b00000000, 0b00000000, 0b00000000 | |
0b00000000, 0b00000000, 0b00000000 | |
0b00000000, 0b00000000, 0b00000000] | |
let pill' = [ | |
0b00000000 | |
0b00000000 | |
0b00000000 | |
0b00011000 | |
0b00011000 | |
0b00000000 | |
0b00000000 | |
0b00000000] | |
let power' = [ | |
0b00000000 | |
0b00011000 | |
0b00111100 | |
0b01111110 | |
0b01111110 | |
0b00111100 | |
0b00011000 | |
0b00000000] | |
let fromTriple xs = | |
let convert = toBitmap Colors.Blue | |
List.foldBack (fun (l,m,r) (ls,ms,rs) -> l::ls, m::ms, r::rs) xs ([],[],[]) | |
|> fun (l,m,r) -> convert l, convert m, convert r | |
let tl, top, tr = fromTriple tops | |
let left, blank, right = fromTriple mids | |
let bl, bottom, br = fromTriple bots | |
let pill = toBitmap Colors.Yellow pill' | |
let power = toBitmap Colors.Yellow power' | |
let toTile c = | |
match c with | |
| '=' | |
| '_' -> top | |
| '|' -> left | |
| '!' -> right | |
| '/' -> tl | |
| '7' -> tr | |
| 'L' -> bl | |
| 'J' -> br | |
| '-' -> bottom | |
| '.' -> pill | |
| 'o' -> power | |
| _ -> blank | |
let canvas = Canvas(Background = SolidColorBrush Colors.Black) | |
do this.Content <- canvas | |
let lines = maze.Split('\n') | |
do lines |> Array.iteri (fun y line -> | |
line |> Seq.iteri (fun x item -> | |
let tile = toTile item |> toImage | |
Canvas.SetLeft(tile, x * 8 |> float) | |
Canvas.SetTop(tile, y * 8 |> float) | |
canvas.Children.Add tile |> ignore | |
) | |
) | |
open System.Windows | |
open System.Windows.Controls | |
open System.Windows.Media | |
open Telerik.Windows.Controls | |
open Telerik.Windows.Controls.Docking | |
Deployment.Current.Dispatcher.BeginInvoke(fun () -> | |
let window = Application.Current.RootVisual :?> Tsunami.IDESilverlight.MainWindow | |
let grid = window.Content :?> Grid | |
let docking = grid.Children |> Seq.find (function :? RadDocking -> true | _ -> false) :?> RadDocking | |
let pane = RadPane(Header="Pacman") | |
pane.MakeFloatingDockable() | |
let container = docking.Items |> Seq.find (function :? RadSplitContainer -> true | _ -> false) :?> RadSplitContainer | |
let group = container.Items |> Seq.find (function :? RadPaneGroup -> true | _ -> false) :?> RadPaneGroup | |
group.Items.Add(pane) | |
pane.Content <- GameControl() | |
) |
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