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Falling Snowflakes (as F# strings) using WPF canvas
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#r "PresentationCore.dll" | |
#r "PresentationFramework.dll" | |
#r "WindowsBase.dll" | |
open System | |
open System.Windows | |
open System.Windows.Controls | |
open System.Windows.Media | |
let w, h = 800.0, 600.0 | |
let rnd = Random() | |
type flake = { mutable X:float; mutable Y:float; V:float; A:float; Element:UIElement } | |
let draw (canvas:Canvas) (flakes:ResizeArray<_>) = | |
if (rnd.Next(5)= 0) then | |
let x, y = rnd.NextDouble() * w, -16.0 | |
let a = 45.0 + rnd.NextDouble() * 90.0 | |
let v = 0.5 + rnd.NextDouble() | |
let element = TextBlock(Text="F#") | |
Canvas.SetLeft(element, x) | |
Canvas.SetTop(element, y) | |
element.RenderTransform <- RotateTransform(a) | |
let flake = { X=x; Y=y; V=v; A=a; Element=element } | |
flakes.Add(flake) | |
canvas.Children.Add(element) |> ignore | |
let onScreen, offScreen = flakes |> Seq.toList |> List.partition (fun flake -> flake.Y < h) | |
for flake in onScreen do | |
let r = flake.A * Math.PI / 180.0 | |
flake.X <- flake.X + ((cos r) * flake.V) | |
flake.Y <- flake.Y + ((sin r) * flake.V) | |
Canvas.SetLeft(flake.Element, flake.X) | |
Canvas.SetTop(flake.Element, flake.Y) | |
for flake in offScreen do | |
flakes.Remove(flake) |> ignore | |
canvas.Children.Remove(flake.Element) | |
do | |
let window = Window(SizeToContent = SizeToContent.WidthAndHeight) | |
let canvas = Canvas(Width=w,Height=h) | |
window.Content <- canvas | |
let flakes = ResizeArray<_>() | |
CompositionTarget.Rendering.Add (fun _ -> | |
draw canvas flakes | |
) | |
window.Show() |
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