Created
August 24, 2015 23:05
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MiniGolf with SmallSharp
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open Library | |
GraphicsWindow.BackgroundColor <- Colors.LawnGreen | |
GraphicsWindow.BrushColor <- Colors.Black | |
let w,h = float GraphicsWindow.Width, float GraphicsWindow.Height | |
let holeX, holeY = w/2.0, h/4.0 | |
GraphicsWindow.FillEllipse(holeX-20.,holeY-20.,40.,40.) | |
let mutable leftPressed,rightPressed,spacePressed = false, false, false | |
let pressed down = | |
if GraphicsWindow.LastKey = "Left" then leftPressed <- down | |
if GraphicsWindow.LastKey = "Right" then rightPressed <- down | |
if GraphicsWindow.LastKey = "Space" then spacePressed <- down | |
GraphicsWindow.KeyDown <- fun () -> pressed true | |
GraphicsWindow.KeyUp <- fun () -> pressed false | |
GraphicsWindow.BrushColor <- Colors.White | |
let ball = Shapes.AddEllipse(30, 30) | |
let rand = System.Random() | |
let rec play () = | |
let x,y = w/2.0-150.+rand.NextDouble()*300.,(h*0.8)-50.+rand.NextDouble()*100. | |
Shapes.Move(ball, x-15., y-15.) | |
let mutable a = 90. | |
while not spacePressed do | |
let r = a * System.Math.PI / 180.0 | |
let dx, dy = cos r, sin r | |
let line = Shapes.AddLine(x,y,x-dx*50.,y-dy*50.) | |
if leftPressed then a <- a - 1. | |
if rightPressed then a <- a + 1. | |
Program.Delay(10) | |
Shapes.Remove(line) | |
put (x,y,a) | |
and put (x,y,a) = | |
let mutable x,y = x,y | |
let r = a * System.Math.PI / 180.0 | |
let dx, dy = cos r, sin r | |
let mutable count = 0 | |
while not (pot(x,y)) && count < 320 do | |
Shapes.Move(ball, x-15., y-15.) | |
Program.Delay(10) | |
y <- y - dy | |
x <- x - dx | |
count <- count + 1 | |
if pot(x,y) then GraphicsWindow.Title <- "Pot!" | |
else GraphicsWindow.Title <- "Miss" | |
play () | |
and pot (ballX,ballY) = | |
let d = sqrt ((holeX - ballX) ** 2.0 + (holeY - ballY) ** 2.0) | |
d < 8.0 | |
play() |
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