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August 17, 2021 14:33
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transitions.py
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""" | |
""" | |
import arcade | |
WIDTH = 800 | |
HEIGHT = 600 | |
FADE_RATE = 5 | |
class FadingView(arcade.View): | |
def __init__(self): | |
super().__init__() | |
self.fade_out = None | |
self.fade_in = 255 | |
def update_fade(self, next_view = None): | |
if self.fade_out is not None: | |
self.fade_out += FADE_RATE | |
if self.fade_out is not None and self.fade_out > 255 and next_view is not None: | |
game_view = next_view() | |
game_view.setup() | |
self.window.show_view(game_view) | |
if self.fade_in is not None: | |
self.fade_in -= FADE_RATE | |
if self.fade_in <= 0: | |
self.fade_in = None | |
def draw_fading(self): | |
if self.fade_out is not None: | |
arcade.draw_rectangle_filled(self.window.width / 2, self.window.height / 2, | |
self.window.width, self.window.height, | |
(0, 0, 0, self.fade_out)) | |
if self.fade_in is not None: | |
arcade.draw_rectangle_filled(self.window.width / 2, self.window.height / 2, | |
self.window.width, self.window.height, | |
(0, 0, 0, self.fade_in)) | |
class MenuView(FadingView): | |
""" Class that manages the 'menu' view. """ | |
def on_update(self, dt): | |
self.update_fade(next_view=GameView) | |
def on_show(self): | |
""" Called when switching to this view""" | |
arcade.set_background_color(arcade.color.WHITE) | |
def on_draw(self): | |
""" Draw the menu """ | |
arcade.start_render() | |
arcade.draw_text("Menu Screen - press space to advance", WIDTH/2, HEIGHT/2, | |
arcade.color.BLACK, font_size=30, anchor_x="center") | |
self.draw_fading() | |
def on_key_press(self, key, _modifiers): | |
""" Handle key presses. In this case, we'll just count a 'space' as | |
game over and advance to the game over view. """ | |
if self.fade_out is None and key == arcade.key.SPACE: | |
self.fade_out = 0 | |
def setup(self): | |
""" This should set up your game and get it ready to play """ | |
# Replace 'pass' with the code to set up your game | |
pass | |
class GameView(FadingView): | |
""" Manage the 'game' view for our program. """ | |
def setup(self): | |
""" This should set up your game and get it ready to play """ | |
# Replace 'pass' with the code to set up your game | |
pass | |
def on_update(self, dt): | |
self.update_fade(next_view=GameOverView) | |
def on_show(self): | |
""" Called when switching to this view""" | |
arcade.set_background_color(arcade.color.ORANGE_PEEL) | |
def on_draw(self): | |
""" Draw everything for the game. """ | |
arcade.start_render() | |
arcade.draw_text("Game - press SPACE to advance", WIDTH/2, HEIGHT/2, | |
arcade.color.BLACK, font_size=30, anchor_x="center") | |
self.draw_fading() | |
def on_key_press(self, key, _modifiers): | |
""" Handle keypresses. In this case, we'll just count a 'space' as | |
game over and advance to the game over view. """ | |
if key == arcade.key.SPACE: | |
self.fade_out = 0 | |
class GameOverView(FadingView): | |
""" Class to manage the game over view """ | |
def on_update(self, dt): | |
self.update_fade(next_view=MenuView) | |
def on_show(self): | |
""" Called when switching to this view""" | |
arcade.set_background_color(arcade.color.BLACK) | |
def on_draw(self): | |
""" Draw the game over view """ | |
arcade.start_render() | |
arcade.draw_text("Game Over - press SPACE to advance", WIDTH/2, HEIGHT/2, | |
arcade.color.WHITE, 30, anchor_x="center") | |
self.draw_fading() | |
def on_key_press(self, key, _modifiers): | |
""" If user hits escape, go back to the main menu view """ | |
if key == arcade.key.SPACE: | |
self.fade_out = 0 | |
def setup(self): | |
""" This should set up your game and get it ready to play """ | |
# Replace 'pass' with the code to set up your game | |
pass | |
def main(): | |
""" Startup """ | |
window = arcade.Window(WIDTH, HEIGHT, "Different Views Minimal Example") | |
menu_view = MenuView() | |
window.show_view(menu_view) | |
arcade.run() | |
if __name__ == "__main__": | |
main() |
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