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August 29, 2015 14:07
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Creating animated gif. Demonstrates web worker lag after some frames unless respawned. For other deps see https://github.com/antimatter15/jsgif
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| importScripts('gifencoder/LZWEncoder.js', 'gifencoder/NeuQuant.js', 'gifencoder/GIFEncoder.js'); | |
| self.onmessage = function(event) { | |
| //console.log("message!"); | |
| //alert("message"); | |
| //self.postMessage(event.data); | |
| var frame_index = event.data.frame_index; | |
| var frame_length = event.data.frame_length; | |
| var height = event.data.height; | |
| var width = event.data.width; | |
| var imageData = event.data.imageData; | |
| var delay = event.data.delay; | |
| var worker_id = event.data.workerId; | |
| var encoder = new GIFEncoder(); //create a new GIFEncoder for every new job | |
| encoder.setRepeat(0); //0 -> loop forever | |
| //1+ -> loop n times then stop | |
| encoder.setQuality(1); | |
| encoder.setSize(width, height); | |
| encoder.setDelay(delay); //go to next frame every n milliseconds | |
| if (frame_index == 0) { | |
| encoder.start(); | |
| } else { | |
| encoder.cont(); | |
| encoder.setProperties(true, false); //started, firstFrame | |
| } | |
| encoder.addFrame(imageData, true); | |
| if (frame_length == frame_index) encoder.finish(); | |
| self.postMessage({ | |
| frame_index: frame_index, | |
| worker_id: worker_id, | |
| frame_data: encoder.stream().getData() | |
| }); | |
| }; |
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| <!-- html --> | |
| <!doctype html> | |
| <html> | |
| <head> | |
| </head> | |
| <body> | |
| <!-- https://github.com/antimatter15/jsgif --> | |
| <script type="text/javascript" src="gifencoder/LZWEncoder.js"></script> | |
| <script type="text/javascript" src="gifencoder/NeuQuant.js"></script> | |
| <script type="text/javascript" src="gifencoder/GIFEncoder.js"></script> | |
| <canvas style="border: 1px solid black;"></canvas> | |
| <script> | |
| var ENABLE_WORKAROUND = true; | |
| var WORKER_COUNT = 5; | |
| var TOTAL_FRAMES = 200; | |
| var FRAME_DELAY = 100; | |
| var canvas = document.querySelector('canvas'); | |
| canvas.width = 500; | |
| canvas.height = 300; | |
| var frames = []; | |
| var framesReceived = 0; | |
| var workers = []; | |
| var frameIndex = 0; | |
| var fifo = []; | |
| function newWorker() { | |
| console.log('Spawning new worker'); | |
| var worker = new Worker('./animworker.js'); | |
| worker.onmessage = workerOnMessage; | |
| worker.age = 10; | |
| return worker; | |
| } | |
| function workerOnMessage(e) { | |
| var worker = workers[e.data.worker_id]; | |
| console.log( | |
| 'onMessage! frame index: %d, worker id: %d, process time: %d', | |
| e.data.frame_index, | |
| e.data.worker_id, | |
| Date.now()-worker.busy | |
| ); | |
| ++framesReceived; | |
| frames[e.data.frame_index] = e.data.frame_data; | |
| worker.busy = false; | |
| if (ENABLE_WORKAROUND && --worker.age <= 0) { | |
| console.log("Killing off worker %d", e.data.worker_id); | |
| workers[e.data.worker_id] = null; | |
| } | |
| if (framesReceived < TOTAL_FRAMES) return flush(); | |
| console.log('done!'); | |
| var binary_gif = frames.join(''); | |
| var data_url = 'data:image/gif;base64,' + window.btoa(binary_gif); | |
| var gifItem = new Image(); | |
| gifItem.src = data_url; | |
| gifItem.style.cssFloat = 'right'; | |
| gifItem.style.border = '1px solid red'; | |
| document.body.appendChild(gifItem); | |
| } | |
| window.addFrame = function(context){ | |
| fifo.push(context.getImageData(0, 0, context.canvas.width, context.canvas.height)); | |
| flush(); | |
| }; | |
| function flush(){ | |
| if (!fifo.length) return console.log('fifo empty, waiting...'); | |
| var free = -1; | |
| for (var i = 0; i < WORKER_COUNT; ++i) { | |
| if (!workers[i]) { | |
| workers[i] = newWorker(); | |
| free = i; | |
| break; | |
| } | |
| if (!workers[i].busy) { | |
| free = i; | |
| break; | |
| } | |
| } | |
| if (free < 0) return console.log('no free worker found, waiting...'); | |
| var worker = workers[free]; | |
| worker.busy = Date.now(); | |
| var idata = fifo.shift(); | |
| // attempt to delay | |
| setTimeout(function(){ | |
| worker.postMessage({ | |
| frame_index: frameIndex++, | |
| delay: FRAME_DELAY, | |
| frame_length: TOTAL_FRAMES, | |
| height: idata.height, | |
| width: idata.width, | |
| imageData: idata.data, | |
| workerId: free | |
| }); | |
| }, 200); | |
| } | |
| // create a random line, add the canvas to the gif generator after each new line | |
| var count = 200; | |
| var context = canvas.getContext('2d'); | |
| context.lineWidth = 3; | |
| context.strokeStyle = 'red'; | |
| while (--count>=0) { | |
| context.beginPath(); | |
| context.moveTo(Math.random() * 500, Math.random() * 300); | |
| context.lineTo(Math.random() * 500, Math.random() * 300); | |
| context.stroke(); | |
| window.addFrame(context); | |
| } | |
| </script> | |
| ENABLE_WORKAROUND=false : | |
| onMessage! frame index: 45, worker id: 1, process time: 1324 | |
| onMessage! frame index: 47, worker id: 4, process time: 987 | |
| onMessage! frame index: 48, worker id: 3, process time: 956 | |
| onMessage! frame index: 50, worker id: 0, process time: 924 | |
| onMessage! frame index: 49, worker id: 2, process time: 1331 | |
| onMessage! frame index: 51, worker id: 1, process time: 1176 | |
| onMessage! frame index: 53, worker id: 3, process time: 1166 | |
| onMessage! frame index: 52, worker id: 4, process time: 1428 | |
| onMessage! frame index: 55, worker id: 2, process time: 1218 | |
| onMessage! frame index: 54, worker id: 0, process time: 4985 | |
| onMessage! frame index: 57, worker id: 3, process time: 4935 | |
| onMessage! frame index: 56, worker id: 1, process time: 5555 | |
| onMessage! frame index: 59, worker id: 2, process time: 6546 | |
| onMessage! frame index: 58, worker id: 4, process time: 7136 | |
| onMessage! frame index: 60, worker id: 0, process time: 5795 | |
| onMessage! frame index: 62, worker id: 1, process time: 5236 | |
| onMessage! frame index: 61, worker id: 3, process time: 5708 | |
| onMessage! frame index: 63, worker id: 2, process time: 4387 | |
| onMessage! frame index: 64, worker id: 4, process time: 4725 | |
| ENABLE_WORKAROUND=true : | |
| onMessage! frame index: 39, worker id: 1, process time: 964 | |
| onMessage! frame index: 41, worker id: 2, process time: 994 | |
| onMessage! frame index: 42, worker id: 3, process time: 939 | |
| onMessage! frame index: 43, worker id: 0, process time: 1075 | |
| onMessage! frame index: 44, worker id: 4, process time: 1070 | |
| onMessage! frame index: 46, worker id: 2, process time: 903 | |
| Killing off worker 2 | |
| Spawning new worker | |
| onMessage! frame index: 45, worker id: 1, process time: 1276 | |
| Killing off worker 1 | |
| Spawning new worker | |
| onMessage! frame index: 47, worker id: 3, process time: 1258 | |
| Killing off worker 3 | |
| Spawning new worker | |
| onMessage! frame index: 50, worker id: 2, process time: 929 | |
| onMessage! frame index: 51, worker id: 1, process time: 929 | |
| onMessage! frame index: 48, worker id: 0, process time: 1305 | |
| Killing off worker 0 | |
| Spawning new worker | |
| onMessage! frame index: 49, worker id: 4, process time: 1449 | |
| Killing off worker 4 | |
| Spawning new worker | |
| onMessage! frame index: 52, worker id: 3, process time: 1194 | |
| onMessage! frame index: 53, worker id: 2, process time: 1071 | |
| onMessage! frame index: 54, worker id: 1, process time: 1035 | |
| onMessage! frame index: 56, worker id: 4, process time: 965 | |
| onMessage! frame index: 55, worker id: 0, process time: 1311 | |
| onMessage! frame index: 57, worker id: 3, process time: 976 | |
| ... | |
| onMessage! frame index: 185, worker id: 3, process time: 707 | |
| onMessage! frame index: 186, worker id: 0, process time: 828 | |
| onMessage! frame index: 187, worker id: 2, process time: 724 | |
| onMessage! frame index: 189, worker id: 4, process time: 728 | |
| onMessage! frame index: 188, worker id: 1, process time: 925 | |
| </body> | |
| </html> |
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I'm also sorry for the mess. I've been trying to get this to run at an acceptable speed in a desirable way but it's just meh. It's also cut from a way larger project where the actual canvas stuff happens, of course. And I know the output gif isn't always consistently animated, but I don't think that's relevant to the test.