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pxpgraphics / .gitconfig
Created August 3, 2018 16:16 — forked from pksunkara/config
Sample of git config file (Example .gitconfig)
[user]
name = Pavan Kumar Sunkara
email = [email protected]
username = pksunkara
[core]
editor = vim
whitespace = fix,-indent-with-non-tab,trailing-space,cr-at-eol
excludesfile = ~/.gitignore
[sendemail]
smtpencryption = tls
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pxpgraphics / gitconfig
Created June 12, 2018 16:49 — forked from MichaelBlume/gitconfig
my git config file
[advice]
# I know this stuff by now
pushNonFastForward = false
statusHints = false
[alias]
a = add
ai = add --interactive
ap = add --patch
b = branch
bl = blame
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pxpgraphics / git-aliases.md
Created June 12, 2018 15:30 — forked from EQuimper/git-aliases.md
The Ultimate Git Alias Setup

The Ultimate Git Alias Setup

If you use git on the command-line, you'll eventually find yourself wanting aliases for your most commonly-used commands. It's incredibly useful to be able to explore your repos with only a few keystrokes that eventually get hardcoded into muscle memory.

Some people don't add aliases because they don't want to have to adjust to not having them on a remote server. Personally, I find that having aliases doesn't mean I that forget the underlying commands, and aliases provide such a massive improvement to my workflow that it would be crazy not to have them.

The simplest way to add an alias for a specific git command is to use a standard bash alias.

# .bashrc
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pxpgraphics / .gitignore
Created May 9, 2018 18:32 — forked from adamgit/.gitignore
.gitignore file for Xcode4 / OS X Source projects
#########################
# .gitignore file for Xcode4 and Xcode5 Source projects
#
# Apple bugs, waiting for Apple to fix/respond:
#
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation?
#
# Version 2.6
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
#
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pxpgraphics / libdispatch-efficiency-tips.md
Created May 2, 2018 16:57 — forked from tclementdev/libdispatch-efficiency-tips.md
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

I suspect most developers are using the libdispatch inefficiently due to the way it was presented to us at the time it was introduced and for many years after that, and due to the confusing documentation and API. I realized this after reading the 'concurrency' discussion on the swift-evolution mailing-list, in particular the messages from Pierre Habouzit (who is the libdispatch maintainer at Apple) are quite enlightening (and you can also find some good tweets from him on the subject).

My take-aways are:

  • You should have very few queues that target the global pool. If all these queues are active at once, you will get as many threads running. These queues should be seen as execution contexts in the program (gui, storage, background work, ...) that benefit from executing in parallel. Start with few of them, reuse
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pxpgraphics / SwiftIntegerGuide.swift
Created April 20, 2018 17:36 — forked from kharrison/SwiftIntegerGuide.swift
Swift Integer Quick Guide
// -------------------------------------
// Swift Integer Quick Guide
// -------------------------------------
// Created by Keith Harrison http://useyourloaf.com
// Copyright (c) 2017 Keith Harrison. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
//: Playground - noun: a place where people can play
import UIKit
class ClinetSession {
static func shared() -> ClinetSession { return ClinetSession() }
private init() { }
}
class Clinet {
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pxpgraphics / _verify-repair-permissions-disk.md
Created November 26, 2016 03:34 — forked from bzerangue/_verify-repair-permissions-disk.md
Mac OS X Utilities via Terminal: (Verify and Repair: Disk Permissions AND Disk / Software Update / TimeMachine)

Verify and Repair Disk Permissions via Terminal (Mac OS X)

Verify Permissions

diskutil verifyPermissions /

Repair Permissions

diskutil repairPermissions /

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pxpgraphics / gist:3bee670bb7108e8ce79e5440b77e11bb
Created September 22, 2016 19:02 — forked from steipete/gist:6133152
Create a hash from a CGRect
NSUInteger PSPDFHashFromCGRect(CGRect rect) {
return (*(NSUInteger *)&rect.origin.x << 10 ^ *(NSUInteger *)&rect.origin.y) + (*(NSUInteger *)&rect.size.width << 10 ^ *(NSUInteger *)&rect.size.height);
}
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pxpgraphics / universal-framework.sh
Created August 24, 2016 00:22 — forked from cromandini/universal-framework.sh
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build