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@pyadav
Last active October 23, 2018 18:57
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A basic three.js setup
(function(){
var camera, scene, renderer;
var geometry, material, mesh;
// Set the scene size.
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
// Set some camera attributes.
const VIEW_ANGLE = 70; // FOV (field of view)
const ASPECT = WIDTH / HEIGHT;
const NEAR = 0.01;
const FAR = 10;
// Set up the box geometry attributes
const BOX_WIDTH = 0.2;
const BOX_HEIGHT = 0.2;
const BOX_DEPTH = 0.2;
init();
animate();
function init() {
// Create an empty scene
scene = new THREE.Scene();
// Create a WebGL renderer with Antialiasing and add into DOM to display
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( WIDTH, HEIGHT );
document.body.appendChild( renderer.domElement );
// Create a basic perspective camera
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR );
camera.position.z = 1;
// Create a geometry and basic material to apply on mesh
geometry = new THREE.BoxGeometry( BOX_WIDTH, BOX_HEIGHT, BOX_DEPTH );
material = new THREE.MeshNormalMaterial();
// Create a mesh object using geometry & material
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
// Render Loop to animate
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
})();
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