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Chess (Work in Progress)
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// Chess by Palmer Paul and Josh Verscheslieser | |
/* Piece IDs | |
Black White Piece | |
1 7 Rook | |
2 8 Knight | |
3 9 Bishop | |
4 10 Queen | |
5 11 King | |
6 12 Pawn | |
0 0 Blank | |
*/ | |
int[] board = new int[64]; | |
PImage[] reps = new PImage[12]; | |
int moving_id, moving_loc; | |
boolean turn = true; | |
void setup() { | |
size(480, 480); | |
noStroke(); | |
reps[0] = loadImage("Black_Rook.png"); | |
reps[1] = loadImage("Black_Knight.png"); | |
reps[2] = loadImage("Black_Bishop.png"); | |
reps[3] = loadImage("Black_Queen.png"); | |
reps[4] = loadImage("Black_King.png"); | |
reps[5] = loadImage("Black_Pawn.png"); | |
reps[6] = loadImage("White_Rook.png"); | |
reps[7] = loadImage("White_Knight.png"); | |
reps[8] = loadImage("White_Bishop.png"); | |
reps[9] = loadImage("White_Queen.png"); | |
reps[10] = loadImage("White_King.png"); | |
reps[11] = loadImage("White_Pawn.png"); | |
// Makes pieces | |
for (int i = 0; i < 8; i++) { | |
board[i] = i+1; | |
board[i+8] = 6; | |
board[i+48] = 12; | |
board[i+56] = i+7; | |
} | |
board[5] = 3; | |
board[6] = 2; | |
board[7] = 1; | |
board[61] = 9; | |
board[62] = 8; | |
board[63] = 7; | |
} | |
void draw() { | |
drawBoard(#222222, #888888); | |
for (int i = 0; i < board.length; i++) { | |
int id = board[i]; | |
if (id != 0) { | |
image(reps[id-1], (i%8)*width/8 + width/48, (i/8)*height/8 + height/48, width/12, height/12); | |
} | |
} | |
} | |
void mousePressed() { | |
moving_loc = 8*(8*mouseY/height) + 8*mouseX/width; | |
moving_id = board[moving_loc]; | |
if ((turn && moving_id < 7) || (!turn && moving_id > 6)) { | |
moving_id = 0; | |
} | |
} | |
void mouseReleased() { | |
int mouse_loc = 8*(8*mouseY/height) + 8*mouseX/width; | |
if (moving_id != 0 && moving_loc != mouse_loc) { | |
board[mouse_loc] = moving_id; | |
board[moving_loc] = 0; | |
turn = !turn; | |
} | |
} | |
void drawBoard(color c1, color c2) { | |
boolean tileShift = false; | |
fill(c1); | |
background(c2); | |
for (int w = 0; w < width; w += width/4) { | |
for (int h = 0; h < height; h += height/8) { | |
if (tileShift) { | |
rect(w, h, width/8, height/8); | |
} else { | |
rect(w+height/8, h, width/8, height/8); | |
} | |
tileShift = !tileShift; | |
} | |
} | |
} |
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