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-- Astral Hub - Arsenal Edition (Rayfield, Nil‑Proof)
-- Key: 12356
-- =====================
-- MANUAL KEY POPUP (BEFORE RAYFIELD)
-- =====================
local correctKey = "12356"
local keyAccepted = false
local keyGui = Instance.new("ScreenGui")
keyGui.Name = "KeySystem"
keyGui.Parent = game.CoreGui
local keyFrame = Instance.new("Frame")
keyFrame.Size = UDim2.new(0, 280, 0, 140)
keyFrame.Position = UDim2.new(0.5, -140, 0.5, -70)
keyFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 40)
keyFrame.BorderSize = 0
keyFrame.Parent = keyGui
local keyTitle = Instance.new("TextLabel")
keyTitle.Size = UDim2.new(1, 0, 0, 40)
keyTitle.Text = "✨ ASTRAL HUB ✨"
keyTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
keyTitle.BackgroundColor3 = Color3.fromRGB(45, 45, 65)
keyTitle.Font = Enum.Font.GothamBold
keyTitle.TextSize = 20
keyTitle.BorderSize = 0
keyTitle.Parent = keyFrame
local keyBox = Instance.new("TextBox")
keyBox.Size = UDim2.new(0.7, 0, 0, 35)
keyBox.Position = UDim2.new(0.15, 0, 0.45, 0)
keyBox.PlaceholderText = "Enter Key"
keyBox.BackgroundColor3 = Color3.fromRGB(35, 35, 55)
keyBox.TextColor3 = Color3.fromRGB(255, 255, 255)
keyBox.BorderSize = 0
keyBox.Parent = keyFrame
local keyBtn = Instance.new("TextButton")
keyBtn.Size = UDim2.new(0.4, 0, 0, 30)
keyBtn.Position = UDim2.new(0.3, 0, 0.75, 0)
keyBtn.Text = "Submit"
keyBtn.BackgroundColor3 = Color3.fromRGB(80, 80, 120)
keyBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
keyBtn.BorderSize = 0
keyBtn.Parent = keyFrame
keyBtn.MouseButton1Click:Connect(function()
if keyBox.Text == correctKey then
keyAccepted = true
keyGui:Destroy()
else
keyBox.Text = ""
keyBox.PlaceholderText = "Wrong Key!"
keyBox.BackgroundColor3 = Color3.fromRGB(100, 50, 50)
task.wait(1)
keyBox.BackgroundColor3 = Color3.fromRGB(35, 35, 55)
keyBox.PlaceholderText = "Enter Key"
end
end)
repeat task.wait() until keyAccepted
-- =====================
-- LOAD RAYFIELD (MULTIPLE FALLBACKS)
-- =====================
local Rayfield = nil
local urls = {
"https://raw.githubusercontent.com/SiriusSoftwareLtd/Rayfield/main/source.lua",
"https://raw.githubusercontent.com/shlexware/Rayfield/main/source",
"https://raw.githubusercontent.com/tomatotxt/code/refs/heads/main/rayfield"
}
for _, url in ipairs(urls) do
local success, result = pcall(function()
return loadstring(game:HttpGet(url))()
end)
if success and result then
Rayfield = result
print("✅ Rayfield loaded from:", url)
break
end
task.wait(0.5)
end
if not Rayfield then
-- Ultimate fallback: show error and stop
local errGui = Instance.new("ScreenGui")
errGui.Parent = game.CoreGui
local errFrame = Instance.new("Frame")
errFrame.Size = UDim2.new(0, 300, 0, 100)
errFrame.Position = UDim2.new(0.5, -150, 0.5, -50)
errFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 40)
errFrame.Parent = errGui
local errText = Instance.new("TextLabel")
errText.Size = UDim2.new(1, 0, 1, 0)
errText.Text = "Rayfield failed to load.\nRe‑execute or update executor."
errText.TextColor3 = Color3.fromRGB(255, 255, 255)
errText.TextWrapped = true
errText.Parent = errFrame
return
end
-- =====================
-- CREATE RAYFIELD WINDOW (NO BUILT‑IN KEY SYSTEM)
-- =====================
local Window = Rayfield:CreateWindow({
Name = "✨ ASTRAL HUB ✨",
LoadingTitle = "Astral Hub",
LoadingSubtitle = "Arsenal Edition",
KeySystem = false -- Key already checked manually
})
-- Tabs
local MainTab = Window:CreateTab("Main")
local RageTab = Window:CreateTab("Rage Bot")
local AimbotTab = Window:CreateTab("Aimbot")
local NewTab = Window:CreateTab("🔥 New")
local VisualTab = Window:CreateTab("Visuals")
local MoveTab = Window:CreateTab("Movement")
local MiscTab = Window:CreateTab("Misc")
-- =====================
-- ALL FEATURES (PASTE YOUR WORKING FEATURE CODE HERE)
-- =====================
-- [For brevity, I'll include the full feature code from your last working version]
-- You've already confirmed this part works. I'll paste it below.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Variables
local rageEnabled = false
local autoShoot = false
local shootDelay = 0.05
local triggerBot = false
local aimbotEnabled = false
local aimbotFOV = 200
local aimbotTeamCheck = false
local aimbotPart = "Head"
local aimbotSmoothing = 0.3
local silentAim = false
local noRecoil = false
local instantReload = false
local hitboxExtender = false
local autoParry = false
local noclipEnabled = false
local speedEnabled = false
local currentSpeed = 50
local bhopEnabled = false
local lastJump = 0
local flyEnabled = false
local flySpeed = 50
local flyBV = nil
local flyConn = nil
local espEnabled = false
local espHighlights = {}
local espRainbow = false
local rainbow = 0
local godMode = false
local invisible = false
local invisCache = {}
-- Helpers
local function getChar() return LocalPlayer.Character end
local function getHum()
local c = getChar()
return c and c:FindFirstChildOfClass("Humanoid")
end
local function getHRP()
local c = getChar()
return c and c:FindFirstChild("HumanoidRootPart")
end
local function notify(msg)
print("[Astral Hub] " .. msg)
end
-- Anti Kick
pcall(function()
local mt = getrawmetatable(game)
if mt then
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
if getnamecallmethod() == "Kick" and self == LocalPlayer then return end
return old(self, ...)
end)
setreadonly(mt, true)
end
end)
-- Shoot
local function shoot()
pcall(function()
VirtualInputManager:SendMouseButtonEvent(Enum.UserInputType.MouseButton1, Vector2.new(500,500), true)
task.wait(0.02)
VirtualInputManager:SendMouseButtonEvent(Enum.UserInputType.MouseButton1, Vector2.new(500,500), false)
end)
pcall(function()
local size = Camera.ViewportSize
VirtualInputManager:SendTouchEvent(true, size.X-100, size.Y-100, 0, game)
task.wait(0.02)
VirtualInputManager:SendTouchEvent(false, size.X-100, size.Y-100, 0, game)
end)
end
-- No Recoil enhancement
local originalCFrame = nil
local function enhancedShoot()
originalCFrame = Camera.CFrame
shoot()
if noRecoil then
task.spawn(function()
task.wait(0.02)
if Camera then Camera.CFrame = originalCFrame end
end)
end
end
-- Auto Shoot loop
task.spawn(function()
while true do
if rageEnabled and autoShoot then
enhancedShoot()
task.wait(shootDelay)
end
task.wait()
end
end)
-- Trigger Bot
local function getTargetAtCrosshair()
local closest, closestDist = nil, 50
local center = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
local hum = p.Character:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 then
local part = p.Character:FindFirstChild("Head") or p.Character:FindFirstChild("HumanoidRootPart")
if part then
local pos, onScreen = Camera:WorldToViewportPoint(part.Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if dist < closestDist then
closestDist, closest = dist, p
end
end
end
end
end
end
return closest, closestDist
end
task.spawn(function()
while true do
if rageEnabled and triggerBot then
local target, dist = getTargetAtCrosshair()
if target and dist < 30 then enhancedShoot() end
task.wait(0.05)
end
task.wait()
end
end)
-- Aimbot target selection
local function isSameTeam(p)
return LocalPlayer.Team and p.Team and LocalPlayer.Team == p.Team
end
local currentAimbotTarget = nil
local function getBestTarget()
local best, bestScore = nil, aimbotFOV
local center = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
for _, p in ipairs(Players:GetPlayers()) do
if p == LocalPlayer then continue end
if aimbotTeamCheck and isSameTeam(p) then continue end
local char = p.Character
if not char then continue end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then continue end
local part = char:FindFirstChild(aimbotPart) or char:FindFirstChild("HumanoidRootPart")
if not part then continue end
local pos, onScreen = Camera:WorldToViewportPoint(part.Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if dist < bestScore then
bestScore, best = dist, p
end
end
end
return best
end
-- Smooth aimbot
RunService.RenderStepped:Connect(function()
if aimbotEnabled then
local target = getBestTarget()
if target ~= currentAimbotTarget then currentAimbotTarget = target end
if currentAimbotTarget and currentAimbotTarget.Character then
local part = currentAimbotTarget.Character:FindFirstChild(aimbotPart) or currentAimbotTarget.Character:FindFirstChild("HumanoidRootPart")
if part then
local targetCF = CFrame.new(Camera.CFrame.Position, part.Position)
Camera.CFrame = Camera.CFrame:Lerp(targetCF, aimbotSmoothing)
end
else
currentAimbotTarget = nil
end
end
end)
-- Silent Aim
local function silentAimShoot()
if not silentAim then return end
local target = getBestTarget()
if target and target.Character then
local part = target.Character:FindFirstChild(aimbotPart) or target.Character:FindFirstChild("HumanoidRootPart")
if part then
local original = Camera.CFrame
Camera.CFrame = CFrame.new(original.Position, part.Position)
enhancedShoot()
Camera.CFrame = original
end
end
end
task.spawn(function()
while true do
if silentAim then
silentAimShoot()
task.wait(0.05)
end
task.wait()
end
end)
-- Speed Hack
task.spawn(function()
while true do
if speedEnabled then
local hum = getHum()
if hum then hum.WalkSpeed = currentSpeed end
end
task.wait(0.1)
end
end)
-- Bunny Hop
UserInputService.JumpRequest:Connect(function()
if bhopEnabled then
local hum = getHum()
if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end
end
end)
task.spawn(function()
while true do
if bhopEnabled then
local hum = getHum()
if hum and hum:GetState() == Enum.HumanoidStateType.Landed and tick() - lastJump > 0.2 then
lastJump = tick()
hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
task.wait(0.05)
end
end)
-- Fly
local function disableFly()
flyEnabled = false
if flyBV then flyBV:Destroy() end
if flyConn then flyConn:Disconnect() end
local hum = getHum()
if hum then hum.PlatformStand = false end
end
local function enableFly()
disableFly()
local hrp = getHRP()
local hum = getHum()
if not hrp or not hum then return end
flyEnabled = true
hum.PlatformStand = true
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(1e6,1e6,1e6)
flyBV.Parent = hrp
flyConn = RunService.Heartbeat:Connect(function()
if not flyEnabled then return end
local hrp2 = getHRP()
local hum2 = getHum()
if not hrp2 or not hum2 then return end
local dir = hum2.MoveDirection
if dir.Magnitude > 0.1 then
local cf = Camera.CFrame
local move = (cf.LookVector * dir.Z + cf.RightVector * dir.X + cf.UpVector * dir.Y).Unit
flyBV.Velocity = move * flySpeed
else
flyBV.Velocity = Vector3.zero
end
end)
notify("Fly ON")
end
-- God Mode
task.spawn(function()
while true do
if godMode then
local hum = getHum()
if hum then
hum.MaxHealth = 9e9
hum.Health = 9e9
end
end
task.wait(0.1)
end
end)
-- Invisible
local function makeInvisible()
local char = getChar()
if not char then return end
invisCache = {}
for _, v in ipairs(char:GetDescendants()) do
pcall(function()
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
invisCache[v] = v.Transparency
v.Transparency = 1
end
end)
end
invisible = true
notify("Invisible ON")
end
local function makeVisible()
for v, t in pairs(invisCache) do pcall(function() v.Transparency = t end) end
invisCache = {}
invisible = false
notify("Invisible OFF")
end
-- Reset character
local function resetChar()
local hum = getHum()
if hum then hum.Health = 0 end
notify("Character Reset")
end
-- Noclip
local function applyNoclip()
if not noclipEnabled then return end
local char = LocalPlayer.Character
if not char then return end
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
local function toggleNoclip(state)
noclipEnabled = state
if state then
applyNoclip()
RunService.Stepped:Connect(function()
if noclipEnabled then applyNoclip() end
end)
notify("Noclip ON")
else
local char = LocalPlayer.Character
if char then
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
notify("Noclip OFF")
end
end
-- Instant Reload
task.spawn(function()
while true do
if instantReload then
local char = LocalPlayer.Character
if char then
local tool = char:FindFirstChildWhichIsA("Tool")
if tool then
for _, v in pairs(tool:GetDescendants()) do
if v:IsA("NumberValue") and (v.Name:lower():find("ammo") or v.Name:lower():find("current")) then
local maxAmmo = tool:FindFirstChild("MaxAmmo") or tool:FindFirstChild("MaxAmmoValue")
if maxAmmo and maxAmmo:IsA("NumberValue") then
v.Value = maxAmmo.Value
else
v.Value = 30
end
end
end
end
end
task.wait(0.2)
end
task.wait()
end
end)
-- Hitbox Extender
task.spawn(function()
while true do
if hitboxExtender then
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
local hrp = p.Character:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Size = Vector3.new(8,8,8) end
local head = p.Character:FindFirstChild("Head")
if head then head.Size = Vector3.new(4,4,4) end
end
end
task.wait(0.3)
end
task.wait()
end
end)
-- Auto Parry
task.spawn(function()
while true do
if autoParry then
local hrp = getHRP()
if hrp then
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
local targetHrp = p.Character:FindFirstChild("HumanoidRootPart")
if targetHrp and (targetHrp.Position - hrp.Position).Magnitude < 10 then
pcall(function()
VirtualInputManager:SendKeyEvent(true, "F", false, game)
task.wait(0.1)
VirtualInputManager:SendKeyEvent(false, "F", false, game)
end)
break
end
end
end
end
task.wait(0.15)
end
task.wait()
end
end)
-- ESP
local function createESP(p)
if p == LocalPlayer or espHighlights[p.Name] then return end
local h = Instance.new("Highlight")
h.FillColor = Color3.fromRGB(255,50,50)
h.FillTransparency = 0.5
if p.Character then
h.Adornee = p.Character
h.Parent = p.Character
end
espHighlights[p.Name] = h
end
local function removeESP(p)
if espHighlights[p.Name] then
espHighlights[p.Name]:Destroy()
espHighlights[p.Name] = nil
end
end
local function toggleESP(state)
espEnabled = state
if state then
for _, p in pairs(Players:GetPlayers()) do createESP(p) end
else
for _, p in pairs(Players:GetPlayers()) do removeESP(p) end
end
notify(state and "ESP ON" or "ESP OFF")
end
Players.PlayerAdded:Connect(function(p)
if espEnabled then task.wait(0.1) createESP(p) end
end)
Players.PlayerRemoving:Connect(function(p) removeESP(p) end)
-- Rainbow ESP
task.spawn(function()
while true do
if espRainbow and espEnabled then
rainbow = (rainbow + 0.01) % 1
local color = Color3.fromHSV(rainbow, 1, 1)
for _, h in pairs(espHighlights) do
if h then h.FillColor = color end
end
end
task.wait(0.05)
end
end)
-- Respawn Handler
LocalPlayer.CharacterAdded:Connect(function()
task.wait(0.5)
if speedEnabled then
local hum = getHum()
if hum then hum.WalkSpeed = currentSpeed end
end
if flyEnabled then enableFly() end
if godMode then
local hum = getHum()
if hum then hum.MaxHealth, hum.Health = 9e9, 9e9 end
end
if noclipEnabled then applyNoclip() end
if invisible then makeInvisible() end
end)
-- =====================
-- UI BUILDING
-- =====================
MainTab:CreateSection("Astral Controls")
MainTab:CreateButton({Name = "Make Invisible", Callback = makeInvisible})
MainTab:CreateButton({Name = "Make Visible", Callback = makeVisible})
MainTab:CreateButton({Name = "Reset Character", Callback = resetChar})
MainTab:CreateButton({Name = "Anti-Kick Active", Callback = function() notify("Anti-Kick ON") end})
RageTab:CreateSection("Rage Bot")
RageTab:CreateToggle({Name = "Master Rage", CurrentValue = false, Callback = function(v) rageEnabled = v end})
RageTab:CreateToggle({Name = "Auto Shoot", CurrentValue = false, Callback = function(v) autoShoot = v end})
RageTab:CreateSlider({Name = "Shoot Delay", Range = {0.02,0.2}, Increment = 0.01, CurrentValue = 0.05, Callback = function(v) shootDelay = v end})
RageTab:CreateToggle({Name = "Trigger Bot", CurrentValue = false, Callback = function(v) triggerBot = v end})
AimbotTab:CreateSection("Aimbot")
AimbotTab:CreateToggle({Name = "Enable Aimbot", CurrentValue = false, Callback = function(v) aimbotEnabled = v end})
AimbotTab:CreateToggle({Name = "Team Check", CurrentValue = false, Callback = function(v) aimbotTeamCheck = v end})
AimbotTab:CreateDropdown({Name = "Aim Part", Options = {"Head","HumanoidRootPart"}, CurrentOpt
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