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@qaisjp
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git log 1.5.7..master --format=oneline -- Client/mods/deathmatch/logic/lua Server/mods/deathmatch/logic/lua
03b49141f96d01ba6086fa1facd9cddc0c22dc23 Add possibility of modifying dynamic objects behavior (#784)
0af85463c86ad3a6b9790f0ed74c274bafbd95ce Add isResourceProtected function (#1254)
0d548f3bba6f628c2e42e0de17b6783155711f26 Include fetchRemote downloads from stopped/restarted resources in getRemoteRequests. Automatically cancel large fetchRemote downloads from stopped/restarted resources.
19eb2e670f823831ceb52c557a0f35127148aa57 Add functions to manipulate colshapes parameters (#1215)
273a87aa6cb276e65c471ff2e68f1f1ea44f9b5f Add async encode/decodeString (#1226)
302f51237d8945c0ecb192d714f487c60d1d4c98 downloadFile: downloading from another resource (#945)
32e4206dab2b441132a6e00f35658f8e6e9a2f59 Fix error case in engineFreeModel
360f49ce1bd840d22cf49f85438791ee2e148101 initial "engineResetModelLODDistance" implementation
364c3a1b34a778f22f68a93b9dfc8ab8ba404b98 Update argStream checking as per #821
3b2ed1caceacb84ad8635fab37fc0c0221d976c2 Fix node iteration & return errors on invalid XML string
3bfe03a9678d02638523aa497221242b4065d7ee Fix #1256: Added missing destroy method to DxFont
3f383f03b4cbdd7bcad63c1c254310098238f526 Fix simple logic error
40ed8b59f58a499e7ff2d8baedf9cd30b93a69ee Add dxDrawWiredSphere function (#1052)
429c0b783c537253125d37ac45fc06bc446ab2f7 Add engineSet/GetModelTime (#752)
438bac5fc723efd4632198355f963ae50ef944ab Reduce allocations for IFP loading
46dbbe7dd2c4621d7564cf272e8a432cf9f57300 Fix vehicle model memory leaks in engineReplaceModel
47461c9ad565067705cdaeb2375bd5928dcd5444 Amend return value on failure
475544f1753ce1af24c4cdff7f0d0be48ede709b Re-add dynamic ped ID allocating (#349)
47ff2a6fe70f7cae48ed0ddd552db3ff53cb6a76 Don't mix iterator types in CLuaCFunctions::RemoveAllFunctions
485ce0e48a4980d2835b217ce8b9c6f9fd779461 Add element data subscription (#1055)
4c36d37056d2a1496904f394bf96303dd0f2b4c5 Fix #880: push setPedAnimationSpeed limit
4dc23350c619ed4b275c78e154d2810c2e24b17a Add areVehicleLightsOn function (#938)
54287530b875dadbb9de144795ab2d4acb81b45f NEEDS CHECKING remove potentially unneeded pLuaMain check
5617151ab053fd31a885135fa656f295418a2416 Untabify code
586b869339a171e42e3ebff919ac23d69b7fd035 New style Lua argument parsing (#973)
59b5fb2483a1623ab3545e5481da5aedc6fbb085 Revert "Add client setting to toggle internet sound streams (#834)"
663eda833c97a7bf2b2ce6acb396fbba0abe0487 Fix #1155: engineFreeModel doesn't "free" itself
67576459fd5504fc47ad374cfa0c22d1cc0de40d Add more data to getPedAnimation (#892)
68a4002a9b8a54b03893690b2790bda2d3d5d8cd Add engineGetModelTextures function (#1058)
6c3be117a7c5f4a25462a4c89f74540376c19a62 Multi-thread DB Queue (#1242)
76586200302ff79ad08cb36b35f375f0aa1956f3 Implement requested change
7827703aa8842d7ccf9e6b7600a9936c36558f52 Make getElementData shared code
7b1f0304739311923b3c73e3df71e5d92b884771 Fix handling of non-file XML nodes
7ea84997be294d2ed5e6dd5667e0a97ed81014db Efficiency tweaks for getRemoteRequestInfo
7f9d551e8ffc12bd1fa0a5b6a7927e6d807d2cef Revert "Revert "Add client setting to toggle internet sound streams (#834)""
830f01b64ad8b12961ca14f7e0cebaa0583aeb2a Reduce allocations for DFF loading
850c76d4cc88fe085d389d5a6e46f0cd2da1996e Add initial Discord Game SDK Integration (#1031)
865f4fddd20b41338a1fa2d46280426078c57bae Fix #1158: add outputDebugString level 4 to omit debug info (#1167)
866506d3f6ebe4a0d4d39664cc4e7d7c0cef1a7c Fix server-client inconsistency for isElementAttached failure return
8e9d1c6cb2cf5dd8c05966ad2701de5aab1a4d53 Add request info & abort functions (#660)
8ebd2aba02513bb7a07c875557908e2b64340a69 Add ability to get raw controller analog value (#1165)
8ed3e1128775593170a0ca496991b1dffdcf68bc Merge branch 'master' into feature/is-element-data
8f2804b5e77da958d82689cb0bf034cc17452ad7 Remove unnecessary logging
901ed444d88d78f7c490e7f9f80cf3b34614f8c6 Add dxDrawPrimitive3D and dxDrawMaterialPrimitive3D (#760)
937c715196929f083960b779dfb5928d61c37819 Fix typo in 32e4206dab2b441132a6e00f35658f8e6e9a2f59
992d682756d3f79207222561a51e23e8cb43dab1 Handle allocation failure in CLuaFileDefs::fileRead
9f297e374b4a1cc92aa06e91df43352dc55dbda4 Add engineResetModelLODDistance function (#971)
a5508d8cead013a0b08e9c2cddb5914e46be1abd Fix #1223: Regression: double chat messages if player is in team (#1241)
a75206dd88b69c0cca01aad38a62dee98e6e6648 Fix #1292: return vector3 instead of number at ped's target (#1379)
a7b752f8154cafc94dc7de1a9d9c5fd2e28e4f8b Add SettingHighDetailPeds to dxGetStatus (#1384)
b101875d2b8680fd6be1fd8395594c2c4cc4312c Change return logic and add override for LOD maximum distance
b9977a5fd06397fb1ef270341736b1858153a33a Add deprecation message to `passwordHash` when using custom salts.
b9d509a6855c285df9439016604782bea1ae8440 Add xmlLoadString function (#809)
bdb8013029fc22e2d50130516663e14885d0ac4e Add client setting to toggle internet sound streams (#834)
be0074bcb4fe1ea0426c6ac37c9ba51e0ed9861b #1060 Add isElementData Lua feature to client and serverside
c891a3d0b2e9b862132d5ace8775a6b561979827 Add debugscript message for isElementData
c99423b4421d4fa9e924e2e5163949a7b73e5fc9 Fix CLuaFunctionParserBase lua_State* index check (#1419)
ca34d7a3831aad66fc460692d7310061f81ff0eb setWaterLevel: added bIncludeWorldSeaLevel and bIncludeOutsideWorldLevel (#1342)
ca56af709f03836cc02c5542ca3329af09dc4a86 Revert "setWaterLevel: added bIncludeWorldSeaLevel and bIncludeOutsideWorldLevel (#1342)"
cbf6ed24efaeda9b479b95cd9424dde8ca269b95 rename and move to shared (untested)
cee5627c041e870e120d6eb13ec21ef4ef54643c Fix #1135 - bitExtract is broken (client side)
d21c66f71e04b66137bbd911c6dd2849c8d04a68 Add setPedFightingStyle for clientside peds (#810)
d2c53c73e327ade55862043af9bd53da64dd351a Fix #1174: accept team & table of players in outputChatBox (#1213)
d4475098e70f20abbee36a5e8fbac5ac041aeeb3 Reduce allocations for TXD loading
d48509379b5f6b8a9afb21d5d6e5f15f8ed91002 Add hard error to isElementData as per #821
ded201f615e46c30f8402937df5dcb956e1c0a77 Add set/getPlayerScriptDebugLevel (#826)
e1ac7e2f356df288f1c6cce23976d7b9d1a8bb36 Add setPedArmor function for clientside peds (#811)
e37df2d1b18addbc8e2f5d0185b533ff7fddb3ff Fix spacing issue
e538aef08ca6e738290919f8739e60f324b1fbd2 Handle browser create failure
e79d97195439f70ac66ece1859152b4c4896af31 Add option to disable spawning components by setVehicleDoorState
e9849381cc7a1352657e25e51b79b9125f3ff4d4 Fix #1299 and #1148: Primitive colors are always white
edcd51ed123a6ed1def8e16219f705d01465f076 Implement short-circuit suggestion
f10151e7c9f9b871146d5e2a90ca6818752f64c5 Reduce allocations for COL loading
f215edb545212de7aba2a42acaa4389649b82c5a Add ability to play sounds from raw data to playSound(3D) (#1234)
f28e00864eacec24457fbc269eb4790afe02a455 Fix a typo in dxSetTexturePixels (#1344)
f3d80a78a5b1adb5253e5c9cde0c1b2a5a175ab9 Add clientside lua function resetBlurLevel (#1266)
f6be063d4ea0f039f6fd4b256ab106171f1492ff Add dxGetTextSize function (#935)
fa47d00fee58854c0712bbbe0716e0a49aa594ae xmlLoadString initial
fc46a28dd217648c0dfb0d127496d893bea832b6 Clean up SaveXML loop
feb403163e3c33de7a7386c068289d2a30a97d15 Clean up a for loop and some misc small things
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