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:gsub("&#%d%d%d%d;", decode) | |
function decode(str) | |
local num = tonumber(str:sub(3,6)) | |
local first = math.floor(num/4096) | |
num = num - 4096 * first | |
return string.char(first+224, math.floor(num/64)+128, num%64+128) | |
end |
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-- Developer: sbx320 | |
-- License: MIT | |
-- Github Repos: https://github.com/sbx320/lua_utils | |
--// classlib | |
--|| A library providing several tools to enhance OOP with MTA and Lua | |
--\\ | |
SERVER = triggerServerEvent == nil | |
CLIENT = not SERVER | |
DEBUG = DEBUG or false |
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# Generate a 440 Hz square waveform in Pygame by building an array of samples and play | |
# it for 5 seconds. Change the hard-coded 440 to another value to generate a different | |
# pitch. | |
# | |
# Run with the following command: | |
# python pygame-play-tone.py | |
from array import array | |
from time import sleep |
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Index: edf/edf.lua | |
=================================================================== | |
--- edf/edf.lua (revision 1024) | |
+++ edf/edf.lua (working copy) | |
@@ -408,7 +408,7 @@ | |
for dataField, dataDefinition in pairs(elementDefinition.data) do | |
local checkedData = edfCheckElementData(theElement, dataField, dataDefinition) | |
if checkedData == nil then | |
- outputDebugString('Failed validation for ' .. elementType .. '!' .. dataField) | |
+ exports.editor_gui:outputMessage("Unable to create element; validation failed for "..elementType.."!"..dataField) |
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lookUp :: Char -> [(Char, Char)] -> Char | |
lookUp needle xs = if (null selected) then needle else snd $ selected !! 0 | |
where | |
selected = [x | x <- xs, fst x == needle] |