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Basic Vector2 JavaScript Math Helper Class
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class Vector2 { | |
x = 0; | |
y = 0; | |
constructor(x, y) { | |
this.set(x, y); | |
} | |
set(x, y) { | |
this.x = x || 0; | |
this.y = y || 0; | |
} | |
clone() { | |
return new Vector2(this.x, this.y) | |
} | |
add(vector) { | |
return new Vector2(this.x + vector.x, this.y + vector.y); | |
} | |
subtract(vector) { | |
return new Vector2(this.x - vector.x, this.y - vector.y); | |
} | |
scale(scalar) { | |
return new Vector2(this.x * scalar, this.y * scalar); | |
} | |
dot(vector) { | |
return (this.x * vector.x + this.y * vector.y); | |
} | |
moveTowards(vector, t) { | |
// Linearly interpolates between vectors A and B by t. | |
// t = 0 returns A, t = 1 returns B | |
t = Math.min(t, 1); // still allow negative t | |
let diff = vector.subtract(this); | |
return this.add(diff.scale(t)); | |
} | |
magnitude() { | |
return Math.sqrt(this.magnitudeSqr()); | |
} | |
magnitudeSqr() { | |
return (this.x * this.x + this.y * this.y); | |
} | |
distance(vector) { | |
return Math.sqrt(this.distanceSqr(vector)); | |
} | |
distanceSqr (vector) { | |
let deltaX = this.x - vector.x; | |
let deltaY = this.y - vector.y; | |
return (deltaX * deltaX + deltaY * deltaY); | |
} | |
normalize() { | |
let mag = this.magnitude(); | |
let vector = this.clone(); | |
if (Math.abs(mag) < 1e-9) { | |
vector.x = 0; | |
vector.y = 0; | |
} else { | |
vector.x /= mag; | |
vector.y /= mag; | |
} | |
return vector; | |
} | |
angle() { | |
return Math.atan2(this.y, this.x); | |
} | |
angleTo(vector) { | |
return Math.atan2(vector.y - this.y, vector.x - this.x); | |
} | |
rotate(alpha) { | |
let cos = Math.cos(alpha); | |
let sin = Math.sin(alpha); | |
let vector = new Vector2(); | |
vector.x = this.x * cos - this.y * sin; | |
vector.y = this.x * sin + this.y * cos; | |
return vector; | |
} | |
toPrecision(precision) { | |
let vector = this.clone(); | |
vector.x = vector.x.toFixed(precision); | |
vector.y = vector.y.toFixed(precision); | |
return vector; | |
} | |
toString () { | |
let vector = this.toPrecision(1); | |
return (`[${vector.x}; ${vector.y}]`); | |
} | |
}; |
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