Use git lfs to track very big files. For more info about github lfs, see here.
Ignore all intermediate files of UE4, only left those essential files to run the project.
| *.uasset filter=lfs diff=lfs merge=lfs -text | |
| *.umap filter=lfs diff=lfs merge=lfs -text | |
| *.wmv filter=lfs diff=lfs merge=lfs -text |
| Saved/ | |
| Intermediate/ | |
| Build/ | |
| Binaries/ | |
| Plugins/ | |
| DerivedDataCache/ | |
| .vs/ | |
| *.sln | |
| *.sdf | |
| *.VC.db | |
| *.opendb |
| wget https://gist.githubusercontent.com/qiuwch/486bcd1bd32a2379fcf7cde71077b3f6/raw/gitattributes -O .gitattributes | |
| wget https://gist.githubusercontent.com/qiuwch/486bcd1bd32a2379fcf7cde71077b3f6/raw/gitignore -O .gitignore |
Use git lfs to track very big files. For more info about github lfs, see here.
Ignore all intermediate files of UE4, only left those essential files to run the project.