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@qkreltms
Last active October 22, 2020 08:30
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my first three js
<head>
<title>threejs - basic setup</title>
</head>
<body>
<canvas id ="c"></canvas>
</body>
const canvas = document.querySelector('#c');
// renderer
const renderer = new THREE.WebGLRenderer({ canvas })
const fov = 75 // field of view
const aspect = 2
const near = 0.1
const far = 5
// camera
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far)
camera.position.z = 2;
// scene
const scene = new THREE.Scene();
// box
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
// const material = new THREE.MeshBasicMaterial({color: 0x44aa88});
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
// const material = new THREE.MeshPhongMaterial({color: 0x44aa88});
// const cube = new THREE.Mesh(geometry, material);
// scene.add(cube);
function makeInstance(geometry, color, x) {
const material = new THREE.MeshPhongMaterial({color});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
cube.position.x = x;
return cube;
}
const cubes = [
makeInstance(geometry, 0x44aa88, 0),
makeInstance(geometry, 0x8844aa, -2),
makeInstance(geometry, 0xaa8844, 2),
];
function render(time) {
time *= 0.001
cubes.forEach((cube, ndx) => {
const speed = 1 + ndx * .1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
});
renderer.render(scene, camera);
requestAnimationFrame(render)
}
requestAnimationFrame(render)
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
body {
margin: 0;
overflow: hidden;
}
canvas{
background: red;
}
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