Skip to content

Instantly share code, notes, and snippets.

View qninhdt's full-sized avatar
🙃
keke

Quang-Ninh Nguyen qninhdt

🙃
keke
View GitHub Profile
@Vercidium
Vercidium / greedyvoxelmeshing
Last active November 16, 2024 20:00
Greedy Voxel Meshing ported to C#
// Code ported from https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/
// Note this implementation does not support different block types or block normals
// The original author describes how to do this here: https://0fps.net/2012/07/07/meshing-minecraft-part-2/
const int CHUNK_SIZE = 32;
// These variables store the location of the chunk in the world, e.g. (0,0,0), (32,0,0), (64,0,0)
@antishok
antishok / auth-popup-callback.html
Last active May 20, 2023 09:23
passport popup login
<!doctype html>
<html>
<head><title>Log-In</title></head>
<script>
if (window.opener) {
window.opener.postMessage("popup-done", "*");
setTimeout(function() { window.close() }, 0);
}
</script>
</head>