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from __future__ import division | |
import random, time, math | |
class Director(object): | |
cards = [ | |
{ | |
'name': 'Lizard', | |
'cost': 8 | |
}, | |
{ | |
'name': 'Golem', | |
'cost': 29 | |
}, | |
{ | |
'name': 'Jelly', | |
'cost': 27 | |
}, | |
{ | |
'name': 'Wisp', | |
'cost': 30 | |
}, | |
{ | |
'name': 'Wisp G', | |
'cost': 140 | |
}, | |
{ | |
'name': 'Giant Jelly', | |
'cost': 720 | |
}, | |
{ | |
'name': 'Worm', | |
'cost': 760 | |
}, | |
{ | |
'name': 'Golem Giant', | |
'cost': 720 | |
} | |
] | |
def __init__(self): | |
self.points = random.randint(20, 40) | |
self.count = 0 | |
self.time_add = time.time() | |
self.time_total = 0 | |
self.bonus_rate = 1 | |
self.diff_level = 1 | |
self._new_choice() | |
def _new_choice(self): | |
self.choice_index = random.randrange(len(self.cards)) | |
def death(self): | |
if self.count: | |
self.count -= 1 | |
def pop(self): | |
if time.time() - self.time_add >= 1: | |
self.time_total += 1 | |
self.time_add = time.time() | |
fac1 = math.floor(min(self.diff_level - 0.2, 1) * self.time_total / 60) | |
fac2 = max(1, (2 * (self.diff_level == 3))) | |
self.points += 2 + fac1 * fac2 | |
delay = (random.random() * 6 + 3) / self.bonus_rate | |
choice = self.cards[self.choice_index] | |
cost_raw = choice['cost'] | |
cost_mod = cost_raw * (1 + (self.count * 0.2)) | |
if cost_raw < self.points / 50: | |
self._new_choice() | |
self.count = 0 | |
return None, False, 0.25 | |
if self.count >= 4 or cost_mod >= self.points: | |
self._new_choice() | |
self.count = 0 | |
return None, False, delay | |
self.points -= cost_mod | |
self.count += 1 | |
if random.random() < 0.5 and cost_raw * 4 <= self.points: | |
self.points -= cost_raw * 4 | |
return choice, True, delay | |
return choice, False, delay | |
if __name__ == '__main__': | |
director = Director() | |
while True: | |
choice, elite, delay = director.pop() | |
if choice: | |
if elite: | |
print 'spawn Elite', choice['name'] | |
else: | |
print 'spawn', choice['name'] | |
time.sleep(delay) |
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