Created
June 17, 2014 03:37
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What is this? | |
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Just kicking around an idea I hate. meta_room is basically a corporate | |
office simulation. You will be able to simulate a small (or maybe large) | |
office building. The main goal is to just watch "people" do mundane and | |
stupid things. Imagine the following text: | |
Andrew has gone to the bathroom. | |
Janet begins to look at cat pictures on the internet. | |
Bernard lights a ciggarette in the janitor's closet. | |
Andrew returns from the bathroom. | |
Andrew is walking back to his desk on the 3rd floor. | |
Janet opens a spreadsheet detailing accounting information. | |
Janet closes her web browser. | |
Janet idly twiddles her feet. | |
Bernard continues to smoke his ciggarette. | |
etc. These would just be a few of the tasks. Each task would carry a | |
weight, and each person has so much they can do at once. For example, a | |
person can twiddle their thumgbs and whistle at the same time, but not read | |
a blog post and watch a video. Perhaps there could be primary and secondary | |
tasks. | |
Each task would carry a consequence, either good or bad, which would trigger | |
based on how likely that consequence is to occur. For example, if someone | |
begins smoking a ciggerette in the janitor's closet, and someone happens to be | |
nearby AND decides to investigate that closet, then that person might be | |
fired. That person might be eliminated from the office, or perhaps based on | |
their pre-existing prone-ness to violent assault (were they a felon? Are they | |
addicted to methamphetamines?) they might come back one day and shoot up the | |
office. | |
Player interaction might be possible in the form of some kind of murdering | |
spree, where the player has to pick off employees without getting noticed. | |
That might be kind of interesting. |
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Top down?