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caveman_db.txt
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| Big Bucket Rock Sorter | |
| Short Answer | |
| Big cloud bucket is very far away. | |
| Put flat sorted rocks in bucket. | |
| Keep map in fast camp. | |
| Smash small rocks into big rocks often. | |
| Send many hunters at once. | |
| Math is good but only if you smash. | |
| Rule 1 Heavy Rock Storage | |
| Bucket holds flat and sorted and squeezed rocks. | |
| No pointers on rocks. | |
| Pointers mean walking back to bucket again and again. | |
| Walking back and forth makes caveman die. | |
| Bucket just holds heavy bytes. | |
| Rule 2 Throwing New Rocks | |
| Do not walk to bucket for one small berry. | |
| Keep fast camp. | |
| When camp full make new rock. | |
| Throw new rock to bucket. | |
| New rocks might be smaller. | |
| Small rocks okay for short time. | |
| But million tiny pebbles is poison. | |
| To delete do not walk to bucket to scratch old rock. | |
| Just write minus one on new rock. | |
| Plus one is make. | |
| Minus one is kill. | |
| Rule 3 Smashing Rocks | |
| Math is magic but math cannot save you from a million pebbles. | |
| Too many minus one and plus one rocks make big brain slow and tired reading them all. | |
| Background caveman MUST smash rocks together often. | |
| Plus one and minus one hit each other and disappear. | |
| Background caveman makes one big clean rock. | |
| Put back in bucket. | |
| Smashing bounds the mess. | |
| Smashing makes math fast. | |
| Rule 4 Hunting Paths | |
| Cannot hunt all animals with one rock shape. | |
| If need special hunt you must sort rocks different way. | |
| Make copy of rocks and sort new way and put in bucket. | |
| Cost more bucket space but hunt is very fast. | |
| Just sorted rocks for specific hunt. | |
| Rule 5 The Fast Map and Many Hunters | |
| Smart map stay at fast camp. | |
| Map say exactly which rocks to get. | |
| Map say do not look at those rocks because animal not there. | |
| Send MANY hunters to bucket AT SAME TIME to grab all rocks we need. | |
| Do not send hunter then read rock then send hunter back. | |
| Grab all at once. | |
| When rocks at camp big brain chew them fast. | |
| Straight line. | |
| Math makes minus one deletes go away in the chew. | |
| But remember math only fast because background caveman smashes often. | |
| Rule 6 Fast Questions Need Special Rocks | |
| Some questions cannot be answered by just adding plus one and minus one rocks. | |
| How many DIFFERENT animals? | |
| Biggest? | |
| Smallest? | |
| First ten? | |
| Top ten fastest? | |
| For these keep small helpers in fast camp. | |
| Counting bag gets one mark per different animal. | |
| Update bag when new plus one or minus one rocks arrive. | |
| For very very many different animals use tiny guessing bag. | |
| Tiny guessing bag is fast and close enough. | |
| No full bucket chew. | |
| Rock labels write biggest and smallest on each rock label. | |
| Map answers big or small without opening rocks. | |
| Ordered paths follow the sorted rock path and stop after ten. | |
| If question wants order that no path has keep a small lookout rock for that order. | |
| Keep helpers fresh after every smash. | |
| Helpers live in camp not far bucket. | |
| Rule 7 The Sacred List | |
| Many cavemen hunt and smash at same time. | |
| If one caveman reads while another is smashing brain gets confused. | |
| See half old rocks and half new rocks. | |
| This is murderpoison. | |
| To fix keep one Sacred List. | |
| Sacred List says exactly which rocks are true right now. | |
| When smashing caveman makes new big rocks nobody looks at them yet. | |
| Only when smashing is totally done caveman writes new Sacred List. | |
| Switch is instant. | |
| All hunters read old list until new list is ready. | |
| No broken hunts. | |
| Rule 8 The Bucket Toll | |
| Bucket chief charges shells for every trip. | |
| Walking a million times for small bits is murderpoison. | |
| Caveman will go broke. | |
| When sending hunters tell them to grab huge chunks of rock at once. | |
| Tell hunters to grab many rocks close together at once. | |
| Keep favorite rocks in fast camp so you do not pay bucket chief twice for same rock. | |
| Conclusion | |
| Bucket far. | |
| Camp near. | |
| Sort rocks. | |
| Smash rocks so pebbles do not pile up. | |
| Keep map. | |
| Send many hunters. | |
| Math is better than questions but only if you smash. | |
| Make fire. |
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