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January 7, 2020 11:02
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uniform random float generation
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/*- | |
* Copyright (c) 2014 Taylor R. Campbell | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions | |
* are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE | |
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
* SUCH DAMAGE. | |
*/ | |
/* | |
* Uniform random floats: How to generate a double-precision | |
* floating-point numbers in [0, 1] uniformly at random given a uniform | |
* random source of bits. | |
* | |
* See <http://mumble.net/~campbell/2014/04/28/uniform-random-float> | |
* for explanation. | |
* | |
* Updated 2015-02-22 to replace ldexp(x, <constant>) by x * ldexp(1, | |
* <constant>), since glibc and NetBSD libm both have slow software | |
* bit-twiddling implementations of ldexp, but GCC can constant-fold | |
* the latter. | |
*/ | |
#include <math.h> | |
#include <stdint.h> | |
uint64_t random64(void); | |
/* | |
* random_real_64: Pick an integer in {0, 1, ..., 2^64 - 1} uniformly | |
* at random, convert it to double, and divide it by 2^64. Values in | |
* [2^-11, 1] are overrepresented, small exponents have low precision, | |
* and exponents below -64 are not possible. | |
*/ | |
double | |
random_real_64(void) | |
{ | |
return random64() * ldexp(1, -64); | |
} | |
/* | |
* random_real_53: Pick an integer in {0, 1, ..., 2^53 - 1} uniformly | |
* at random, convert it to double, and divide it by 2^53. Many | |
* possible outputs are not represented: 2^-54, 1, &c. There are a | |
* little under 2^62 floating-point values in [0, 1], but only 2^53 | |
* possible outputs here. | |
*/ | |
double | |
random_real_53(void) | |
{ | |
return (random64() & ((1ULL << 53) - 1)) * ldexp(1, -53); | |
} | |
#define clz64 __builtin_clzll /* XXX GCCism */ | |
/* | |
* random_real: Generate a stream of bits uniformly at random and | |
* interpret it as the fractional part of the binary expansion of a | |
* number in [0, 1], 0.00001010011111010100...; then round it. | |
*/ | |
double | |
random_real(void) | |
{ | |
int exponent = -64; | |
uint64_t significand; | |
unsigned shift; | |
/* | |
* Read zeros into the exponent until we hit a one; the rest | |
* will go into the significand. | |
*/ | |
while (__predict_false((significand = random64()) == 0)) { | |
exponent -= 64; | |
/* | |
* If the exponent falls below -1074 = emin + 1 - p, | |
* the exponent of the smallest subnormal, we are | |
* guaranteed the result will be rounded to zero. This | |
* case is so unlikely it will happen in realistic | |
* terms only if random64 is broken. | |
*/ | |
if (__predict_false(exponent < -1074)) | |
return 0; | |
} | |
/* | |
* There is a 1 somewhere in significand, not necessarily in | |
* the most significant position. If there are leading zeros, | |
* shift them into the exponent and refill the less-significant | |
* bits of the significand. Can't predict one way or another | |
* whether there are leading zeros: there's a fifty-fifty | |
* chance, if random64 is uniformly distributed. | |
*/ | |
shift = clz64(significand); | |
if (shift != 0) { | |
exponent -= shift; | |
significand <<= shift; | |
significand |= (random64() >> (64 - shift)); | |
} | |
/* | |
* Set the sticky bit, since there is almost surely another 1 | |
* in the bit stream. Otherwise, we might round what looks | |
* like a tie to even when, almost surely, were we to look | |
* further in the bit stream, there would be a 1 breaking the | |
* tie. | |
*/ | |
significand |= 1; | |
/* | |
* Finally, convert to double (rounding) and scale by | |
* 2^exponent. | |
*/ | |
return ldexp((double)significand, exponent); | |
} |
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