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Information on low-level scrolling events on Mac OS X
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From the WebKit documentation at: | |
http://www.opensource.apple.com/source/WebKit/WebKit-7533.16/chromium/src/mac/WebInputEventFactory.mm | |
// Of Mice and Men | |
// --------------- | |
// | |
// There are three types of scroll data available on a scroll wheel CGEvent. | |
// Apple's documentation ([1]) is rather vague in their differences, and not | |
// terribly helpful in deciding which to use. This is what's really going on. | |
// | |
// First, these events behave very differently depending on whether a standard | |
// wheel mouse is used (one that scrolls in discrete units) or a | |
// trackpad/Mighty Mouse is used (which both provide continuous scrolling). | |
// You must check to see which was used for the event by testing the | |
// kCGScrollWheelEventIsContinuous field. | |
// | |
// Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is | |
// the x-axis. | |
// | |
// Third, there is a concept of mouse acceleration. Scrolling the same amount | |
// of physical distance will give you different results logically depending on | |
// whether you scrolled a little at a time or in one continuous motion. Some | |
// fields account for this while others do not. | |
// | |
// Fourth, for trackpads there is a concept of chunkiness. When scrolling | |
// continuously, events can be delivered in chunks. That is to say, lots of | |
// scroll events with delta 0 will be delivered, and every so often an event | |
// with a non-zero delta will be delivered, containing the accumulated deltas | |
// from all the intermediate moves. [2] | |
// | |
// For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0) | |
// ------------------------------------------------------------ | |
// | |
// kCGScrollWheelEventDeltaAxis* | |
// This is the rawest of raw events. For each mouse notch you get a value of | |
// +1/-1. This does not take acceleration into account and thus is less | |
// useful for building UIs. | |
// | |
// kCGScrollWheelEventPointDeltaAxis* | |
// This is smarter. In general, for each mouse notch you get a value of | |
// +1/-1, but this _does_ take acceleration into account, so you will get | |
// larger values on longer scrolls. This field would be ideal for building | |
// UIs except for one nasty bug: when the shift key is pressed, this set of | |
// fields fails to move the value into the axis2 field (the other two types | |
// of data do). This wouldn't be so bad except for the fact that while the | |
// number of axes is used in the creation of a CGScrollWheelEvent, there is | |
// no way to get that information out of the event once created. | |
// | |
// kCGScrollWheelEventFixedPtDeltaAxis* | |
// This is a fixed value, and for each mouse notch you get a value of | |
// +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This | |
// value takes acceleration into account, and in fact is identical to the | |
// results you get from -[NSEvent delta*]. (That is, if you linked on Tiger | |
// or greater; see [2] for details.) | |
// | |
// A note about continuous devices | |
// ------------------------------- | |
// | |
// There are two devices that provide continuous scrolling events (trackpads | |
// and Mighty Mouses) and they behave rather differently. The Mighty Mouse | |
// behaves a lot like a regular mouse. There is no chunking, and the | |
// FixedPtDelta values are the PointDelta values multiplied by 0.1. With the | |
// trackpad, though, there is chunking. While the FixedPtDelta values are | |
// reasonable (they occur about every fifth event but have values five times | |
// larger than usual) the Delta values are unreasonable. They don't appear to | |
// accumulate properly. | |
// | |
// For continuous devices (kCGScrollWheelEventIsContinuous != 0) | |
// ------------------------------------------------------------- | |
// | |
// kCGScrollWheelEventDeltaAxis* | |
// This provides values with no acceleration. With a trackpad, these values | |
// are chunked but each non-zero value does not appear to be cumulative. | |
// This seems to be a bug. | |
// | |
// kCGScrollWheelEventPointDeltaAxis* | |
// This provides values with acceleration. With a trackpad, these values are | |
// not chunked and are highly accurate. | |
// | |
// kCGScrollWheelEventFixedPtDeltaAxis* | |
// This provides values with acceleration. With a trackpad, these values are | |
// chunked but unlike Delta events are properly cumulative. | |
// | |
// Summary | |
// ------- | |
// | |
// In general the best approach to take is: determine if the event is | |
// continuous. If it is not, then use the FixedPtDelta events (or just stick | |
// with Cocoa events). They provide both acceleration and proper horizontal | |
// scrolling. If the event is continuous, then doing pixel scrolling with the | |
// PointDelta is the way to go. In general, avoid the Delta events. They're | |
// the oldest (dating back to 10.4, before CGEvents were public) but they lack | |
// acceleration and precision, making them useful only in specific edge cases. | |
// | |
// References | |
// ---------- | |
// | |
// [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html> | |
// [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html> | |
// Scroll to the section headed "NSScrollWheel events". | |
// | |
// P.S. The "smooth scrolling" option in the system preferences is utterly | |
// unrelated to any of this. |
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