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Build XCFramework (universal) framework, create new Aggregate target, add to New Run Script Phase
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env > env.txt | |
instruments -s devices > devices.txt | |
#! /bin/sh -e | |
# This script demonstrates archive and create action on frameworks and libraries | |
# Based on script by @author Boris Bielik | |
# Release dir path | |
OUTPUT_DIR_PATH="${PROJECT_DIR}/XCFramework" | |
function archivePathSimulator { | |
local DIR=${OUTPUT_DIR_PATH}/archives/"${1}-SIMULATOR" | |
echo "${DIR}" | |
} | |
function archivePathDevice { | |
local DIR=${OUTPUT_DIR_PATH}/archives/"${1}-DEVICE" | |
echo "${DIR}" | |
} | |
# Archive takes 3 params | |
# | |
# 1st == SCHEME | |
# 2nd == destination | |
# 3rd == archivePath | |
function archive { | |
echo "▸ Starts archiving the scheme: ${1} for destination: ${2};\n▸ Archive path: ${3}.xcarchive" | |
xcodebuild clean archive \ | |
-project "${PROJECT_NAME}.xcodeproj" \ | |
-scheme ${1} \ | |
-configuration ${CONFIGURATION} \ | |
-destination "${2}" \ | |
-archivePath "${3}" \ | |
SKIP_INSTALL=NO \ | |
OBJROOT="${OBJROOT}/DependentBuilds" \ | |
BUILD_LIBRARY_FOR_DISTRIBUTION=YES | xcpretty | |
} | |
# Builds archive for iOS simulator & device | |
function buildArchive { | |
SCHEME=${1} | |
archive $SCHEME "generic/platform=iOS Simulator" $(archivePathSimulator $SCHEME) | |
archive $SCHEME "generic/platform=iOS" $(archivePathDevice $SCHEME) | |
} | |
# Creates xc framework | |
function createXCFramework { | |
FRAMEWORK_ARCHIVE_PATH_POSTFIX=".xcarchive/Products/Library/Frameworks" | |
FRAMEWORK_SIMULATOR_DIR="$(archivePathSimulator $1)${FRAMEWORK_ARCHIVE_PATH_POSTFIX}" | |
FRAMEWORK_DEVICE_DIR="$(archivePathDevice $1)${FRAMEWORK_ARCHIVE_PATH_POSTFIX}" | |
xcodebuild -create-xcframework \ | |
-framework ${FRAMEWORK_SIMULATOR_DIR}/${1}.framework \ | |
-framework ${FRAMEWORK_DEVICE_DIR}/${1}.framework \ | |
-output ${OUTPUT_DIR_PATH}/xcframeworks/${1}.xcframework | |
} | |
### Static Libraries cant be turned into frameworks | |
function createXCFrameworkForStaticLibrary { | |
LIBRARY_ARCHIVE_PATH_POSTFIX=".xcarchive/Products/usr/local/lib" | |
LIBRARY_SIMULATOR_DIR="$(archivePathSimulator $1)${LIBRARY_ARCHIVE_PATH_POSTFIX}" | |
LIBRARY_DEVICE_DIR="$(archivePathDevice $1)${LIBRARY_ARCHIVE_PATH_POSTFIX}" | |
xcodebuild -create-xcframework \ | |
-library ${LIBRARY_SIMULATOR_DIR}/libStaticLibrary.a \ | |
-library ${LIBRARY_DEVICE_DIR}/libStaticLibrary.a \ | |
-output ${OUTPUT_DIR_PATH}/xcframeworks/${1}.xcframework | |
} | |
echo "#####################" | |
echo "▸ Cleaning the dir: ${OUTPUT_DIR_PATH}" | |
rm -rf $OUTPUT_DIR_PATH | |
#### Static Library #### | |
#LIBRARY="${PROJECT_NAME}" | |
#echo "▸ Archive $LIBRARY" | |
#buildArchive ${LIBRARY} | |
#echo "▸ Create $FRAMEWORK.xcframework" | |
#createXCFrameworkForStaticLibrary ${LIBRARY} | |
#### Dynamic Framework #### | |
DYNAMIC_FRAMEWORK="${PROJECT_NAME}" | |
echo "▸ Archive $DYNAMIC_FRAMEWORK" | |
buildArchive ${DYNAMIC_FRAMEWORK} | |
echo "▸ Create $DYNAMIC_FRAMEWORK.xcframework" | |
createXCFramework ${DYNAMIC_FRAMEWORK} |
Now I am getting following error for one of the files from my library,
..../MPUtil.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler
invalid argument 'Project'.
When i am trying to run this build phase script
Works great, thank you.
Xcode Version 13.4.1 (13F100)
This worked perfect for me. XCode 14.1
Make sure
- you add aggregate target
- add the run script.
- Build the newly added target
If you add run script in existing target -- multiple failures will be occured.
- you can see error like
name.xcodeproj
does not exists - XCode can stuck with
Using build description from memory
- XCode build process can go in recursive/infinite loop
I got issue error: binaries with multiple platforms are not supported
, the architecture of the binary in -SIMULATOR.xcarchive
one seems to contains arm64 & x86_64 (maybe this is the issue?). Can someone help me on this? Thanks!
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I would like add two two steps to do before run this script, change you Build settings like follow,
Skip install - NO
Build libraries for distribution - YES
Though it is already added in the script, in my case it was not working.