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October 18, 2019 07:16
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JS Bin// source https://jsbin.com/lonokon
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>Sneak Game</title> | |
</head> | |
<body> | |
<canvas width="400" height="400"></canvas> | |
<script id="jsbin-javascript"> | |
const canvas = document.querySelector('canvas'); | |
const ctx = canvas.getContext('2d'); | |
setInterval(renderGame, 100); | |
window.addEventListener('keydown', updateVelocity); | |
let player = { x: 5, y: 5 }; | |
let apple = { x: 10, y: 10 }; | |
let velocity = { x: 0, y: 0}; | |
let gs = 20; | |
let tc = 20; | |
let trail = [{ x: 5, y: 5 }, { x: 5, y: 6 }, { x: 5, y: 7 }, { x: 5, y: 8 }, { x: 5, y: 9 }]; | |
let tail = 5; | |
let gameStart = false; | |
ctx.fillStyle = 'black'; | |
ctx.fillRect(0, 0, gs * tc, gs * tc); | |
ctx.fillStyle = 'blue'; | |
for (var i = 0; i < trail.length; i++) { | |
ctx.fillRect(trail[i].x * gs, trail[i].y * gs, gs, gs); | |
} | |
function resetGame() { | |
player = { x: 5, y: 5 }; | |
apple = { x: 10, y: 10 }; | |
velocity = { x: 0, y: 0}; | |
gs = 20; | |
tc = 20; | |
trail = [{ x: 5, y: 5 }, { x: 5, y: 6 }, { x: 5, y: 7 }, { x: 5, y: 8 }, { x: 5, y: 9 }]; | |
tail = 5; | |
gameStart = false; | |
} | |
function renderGame() { | |
player.x += velocity.x; | |
player.y += velocity.y; | |
if (player.x < 0) | |
player.x = tc - 1; | |
if (player.x > tc - 1) | |
player.x = 0; | |
if (player.y < 0) | |
player.y = tc - 1; | |
if (player.y > tc - 1) | |
player.y = 0; | |
ctx.fillStyle = 'black'; | |
ctx.fillRect(0, 0, gs * tc, gs * tc); | |
ctx.fillStyle = 'blue'; | |
for (var i = 0; i < trail.length; i++) { | |
ctx.fillRect(trail[i].x * gs, trail[i].y * gs, gs, gs); | |
if (player.x === trail[i].x && player.y === trail[i].y) { | |
resetGame(); | |
} | |
} | |
trail.unshift({ x: player.x, y: player.y }); | |
while (trail.length > tail) { | |
trail.pop(); | |
} | |
if (player.x === apple.x && player.y === apple.y) { | |
tail++; | |
apple.x = Math.floor(Math.random() * tc); | |
apple.y = Math.floor(Math.random() * tc); | |
} | |
ctx.fillStyle = 'red'; | |
ctx.fillRect(apple.x * gs, apple.y * gs, gs, gs); | |
} | |
function updateVelocity(e) { | |
gameStart = true; | |
switch (e.keyCode) { | |
case 37: | |
if (velocity.x == 1) | |
break; | |
velocity.x = -1; | |
velocity.y = 0; | |
break; | |
case 38: | |
if (velocity.y == 1) | |
break; | |
velocity.x = 0; | |
velocity.y = -1; | |
break; | |
case 39: | |
if (velocity.x == -1) | |
break; | |
velocity.x = 1; | |
velocity.y = 0; | |
break; | |
case 40: | |
if (velocity.y == -1) | |
break; | |
velocity.x = 0; | |
velocity.y = 1; | |
break; | |
} | |
} | |
</script> | |
</body> | |
</html> |
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