Created
November 5, 2024 21:14
-
-
Save quantumpotato/f39885f4db342e307b814d7e36a4a4ae to your computer and use it in GitHub Desktop.
Glacier Cracking (Puzzlescript Next Script)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script into https://puzzlescriptnext.polyomino.com/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title Glacier Cracking | |
author quantumpotato | |
homepage auroriax.github.io/PuzzleScript | |
tween_length 0.07 | |
again_interval 0.5 | |
smoothscreen 25x25 | |
level_select | |
runtime_metadata_twiddling | |
text_controls smash all glaciers | |
======== | |
OBJECTS | |
======== | |
Background | |
WHITE LIGHTBLUE | |
00100 | |
01010 | |
10101 | |
01010 | |
00100 | |
Wall copy:Background | |
DARKGRAY BLACK | |
Goal | |
Orange transparent grey | |
10101 | |
00000 | |
02220 | |
02220 | |
02220 | |
Player | |
Grey transparent | |
11011 | |
00000 | |
10001 | |
10001 | |
10101 | |
Ice | |
Lightblue Blue | |
10000 | |
01010 | |
10101 | |
01010 | |
00001 | |
Water | |
Blue | |
Flood | |
Darkblue | |
flooding:directions | |
transparent | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
@ = Player | |
G = Goal | |
I = Ice | |
W = Water | |
F = Flood | |
obstacle=ice or wall | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Ice | |
Goal | |
Water | |
Flood | |
Player Wall | |
flooding:directions | |
====== | |
RULES | |
====== | |
(start flood) [> player | ice] -> [player | flood flooding:<] again | |
(move player) [player flooding:>] -> [> player flooding:>] | |
(expand flood) [flood flooding:> | no obstacle] -> [flood | flood flooding:>] again | |
(finish flood) [flood flooding:> | obstacle] -> [flood|] | |
[ Water Goal ] -> [ Water ] | |
[action Player] -> background_color #222222 | |
============== | |
WINCONDITIONS | |
============== | |
all Player on Goal | |
no Ice | |
======= | |
LEVELS | |
======= | |
section crossing | |
####### | |
#.....# | |
#...G.# | |
#.....# | |
WWWWWWW | |
#.....# | |
#@....# | |
#.....# | |
#II...# | |
####### | |
section puddle | |
######## | |
#......# | |
#.G...I# | |
#......# | |
WWWWWWWW | |
#......# | |
#.@....# | |
#......# | |
#.I....# | |
#......# | |
######## | |
section swept away | |
######## | |
###I...# | |
#WG.@..# | |
#W.....# | |
#.....I# | |
#.....I# | |
#W.....# | |
#W.....# | |
#WWW...# | |
######## | |
section bridge | |
############# | |
#W....I..I### | |
#WWWWW.....I# | |
#W..GW..@...# | |
#W...W.....I# | |
#W...W......# | |
############# | |
section stony lagoon | |
######### | |
#....G#.# | |
#I......# | |
#[email protected]# | |
#.......# | |
#.......# | |
#.......# | |
#.......# | |
#.......# | |
#I......# | |
#W####I.# | |
#.....W.# | |
#...I..I# | |
######### | |
section crossings | |
######## | |
#I#G.W.# | |
#....W.# | |
#.#....I | |
#.I....# | |
#I.....# | |
#......# | |
#.W@...# | |
#.W.I..# | |
#.W#..I# | |
######## | |
section mountain springs | |
############# | |
#....WWWWWWW# | |
#....I.G....# | |
#.......W...# | |
#WI.....W...# | |
#WI.........# | |
#WI.........# | |
#W..@.......# | |
#......III.W# | |
#......WWW.W# | |
#WWWWWWWWWWW# | |
#...........# | |
#...........# | |
############# | |
section bowl | |
########### | |
#.WWWW.WWW# | |
#.WG..I...# | |
#[email protected].# | |
#.W.I...I.# | |
#.W#..I...# | |
W.WWWWWWWWW | |
########### | |
message in development after this | |
section dv | |
################### | |
#.....I..I.II.....# | |
#.................# | |
#[email protected].# | |
#.................# | |
#......II....II...# | |
################### | |
section lake | |
############# | |
#....WWWWWWW# | |
#..I...I....# | |
#...........# | |
#...I.......# | |
#...I.G.....# | |
#...I.......# | |
#...@.......# | |
#.........WW# | |
#W....III...# | |
#I.........I# | |
#...........# | |
#..I........# | |
############# | |
section wading | |
################ | |
#..I..I.II.....# | |
#..............# | |
#[email protected].# | |
#..............# | |
#...II....II...# | |
################ | |
section funnel | |
######################## | |
#..####G########.......# | |
#..####W########.......# | |
#..I.......I####.......# | |
#..I.......I####.......# | |
#.............###......# | |
#.....#......I@#.......# | |
#I.....I.......#.......# | |
######################## | |
section skating | |
################# | |
#WWWWWWWWW......# | |
#..I.....W......# | |
#........I.###### | |
#[email protected].....# | |
#I...I....I.....# | |
#........#..G...# | |
#..I...I.#......# | |
################# | |
(section ref2 | |
######################## | |
#......................# | |
#......................# | |
#......................# | |
#...........@..........# | |
#......................# | |
#......................# | |
#......................# | |
########################) | |
section laked | |
######################## | |
#......................# | |
#......................# | |
#.....I.I..............# | |
#...I..G....@..........# | |
#...I.I.I..............# | |
#...I..................# | |
#......................# | |
######################## | |
section lake | |
############# | |
#....WWWWWWW# | |
#..I...I....# | |
#...........# | |
#...I.......# | |
#...I.G.....# | |
#...I.......# | |
#...@.......# | |
#.........WW# | |
#W....III...# | |
#I.........I# | |
#...........# | |
#..I........# | |
############# | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment