Created
April 16, 2017 22:28
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public class TeRenderWaypointBasic extends TileEntitySpecialRenderer<TeWaypointBasic> { | |
ResourceLocation logSideTex = new ResourceLocation("minecraft:textures/blocks/log_oak.png"); | |
ResourceLocation logEndTex = new ResourceLocation("minecraft:textures/blocks/log_oak_top"); | |
//HERE WE GO BITCHES | |
public void renderTileEntityAt(TeWaypointBasic te, double x, double y, double z, float pt, int destroyStage) { | |
TextureManager textureManager = Minecraft.getMinecraft().renderEngine; | |
Tessellator tessellator = Tessellator.getInstance(); | |
VertexBuffer buffer = tessellator.getBuffer(); | |
GlStateManager.pushMatrix(); | |
GlStateManager.translate(x, y, z); | |
textureManager.bindTexture(logSideTex); | |
renderBox(buffer, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1); | |
tessellator.draw(); | |
GlStateManager.popMatrix(); | |
} | |
void renderBox(VertexBuffer buffer, float x1, float y1, float z1, float x2, float y2, float z2, float u1, float v1, float u2, float v2) { | |
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL); | |
buffer.normal(0,0,1); | |
buffer.pos(x1, y1, z1).tex(u1, v1).color(255, 255, 255, 255).endVertex(); | |
buffer.pos(x2, y1, z1).tex(u2, v1).color(255, 255, 255, 255).endVertex(); | |
buffer.pos(x2, y2, z1).tex(u2, v2).color(255, 255, 255, 255).endVertex(); | |
buffer.pos(x1, y2, z1).tex(u1, v2).color(255, 255, 255, 255).endVertex(); | |
//todo the rest of the faces x) | |
} | |
public boolean isGlobalRenderer(TeWaypointBasic te) { | |
return true; | |
} | |
} |
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