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public class TeRenderWaypointBasic extends TileEntitySpecialRenderer<TeWaypointBasic> {
ResourceLocation logSideTex = new ResourceLocation("minecraft:textures/blocks/log_oak.png");
ResourceLocation logEndTex = new ResourceLocation("minecraft:textures/blocks/log_oak_top");
//HERE WE GO BITCHES
public void renderTileEntityAt(TeWaypointBasic te, double x, double y, double z, float pt, int destroyStage) {
TextureManager textureManager = Minecraft.getMinecraft().renderEngine;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
Set run directory to E:\Stuff\game\MC\Lawnchair
Native Launcher Version: 729-stage
Operating System: Windows 7 Home Premium
Application Hash: caa1d7d4865195b916f2b5d2df3ae804637894bc
Application Data directory: C:\Users\New User\AppData\Roaming/.minecraft
Executable Path: Minecraft_staging.exe
App Directory dir: E:\Stuff\game\MC\Lawnchair
Start dir: C:/Users/New User/AppData/Roaming/.minecraft
Launcher dir: E:/Stuff/game/MC/Lawnchair/game
TmpDir dir: E:/Stuff/game/MC/Lawnchair/tmp
void setup() {
size(700,700);
background(0);
smooth(4);
}
void draw() {
stroke(255,60);
strokeWeight(1);
noFill();
@quat1024
quat1024 / clockwork.pde
Created December 6, 2015 04:34
clockwork
void setup() {
size(500,500,OPENGL);
frameRate(60);
smooth(8);
}
float s = 2.5;
void draw() {
background(#D7FAD7);
title Block Game
author quat
background_color orange
text_color white
========
OBJECTS
========