This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class TeRenderWaypointBasic extends TileEntitySpecialRenderer<TeWaypointBasic> { | |
ResourceLocation logSideTex = new ResourceLocation("minecraft:textures/blocks/log_oak.png"); | |
ResourceLocation logEndTex = new ResourceLocation("minecraft:textures/blocks/log_oak_top"); | |
//HERE WE GO BITCHES | |
public void renderTileEntityAt(TeWaypointBasic te, double x, double y, double z, float pt, int destroyStage) { | |
TextureManager textureManager = Minecraft.getMinecraft().renderEngine; | |
Tessellator tessellator = Tessellator.getInstance(); | |
VertexBuffer buffer = tessellator.getBuffer(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Set run directory to E:\Stuff\game\MC\Lawnchair | |
Native Launcher Version: 729-stage | |
Operating System: Windows 7 Home Premium | |
Application Hash: caa1d7d4865195b916f2b5d2df3ae804637894bc | |
Application Data directory: C:\Users\New User\AppData\Roaming/.minecraft | |
Executable Path: Minecraft_staging.exe | |
App Directory dir: E:\Stuff\game\MC\Lawnchair | |
Start dir: C:/Users/New User/AppData/Roaming/.minecraft | |
Launcher dir: E:/Stuff/game/MC/Lawnchair/game | |
TmpDir dir: E:/Stuff/game/MC/Lawnchair/tmp |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void setup() { | |
size(700,700); | |
background(0); | |
smooth(4); | |
} | |
void draw() { | |
stroke(255,60); | |
strokeWeight(1); | |
noFill(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void setup() { | |
size(500,500,OPENGL); | |
frameRate(60); | |
smooth(8); | |
} | |
float s = 2.5; | |
void draw() { | |
background(#D7FAD7); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title Block Game | |
author quat | |
background_color orange | |
text_color white | |
======== | |
OBJECTS | |
======== |
NewerOlder