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ink pad widget
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<!doctype html> | |
<html> | |
<head> | |
<script src="inkpad.js"></script> | |
<style> | |
body { | |
margin: 0; padding: 0; | |
} | |
ink-pad#ink { | |
position: absolute; | |
left: 0; right: 50%; top: 0; bottom: 0; | |
background: fuchsia; | |
} | |
ink-pad#moreink { | |
position: absolute; | |
left: 50%; right: 0; top: 0; bottom: 0; | |
background: #7ef; | |
} | |
</style> | |
</head> | |
<body> | |
<ink-pad id="ink"></ink-pad> | |
<ink-pad id="moreink"></ink-pad> | |
<script> | |
// You can play with the canvases in the console. I thought this was | |
// pretty: | |
ink.ctx.lineWidth = 10; | |
ink.ctx.strokeStyle = 'rgba(119, 238, 255, 0.05)'; | |
moreink.ctx.lineWidth = 10; | |
moreink.ctx.strokeStyle = 'rgba(255, 0, 255, 0.05)'; | |
</script> | |
</body> | |
</html> |
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// inkPad < HTMLElement | |
var inkPad = Object.create(HTMLElement.prototype); | |
inkPad.createdCallback = function() { | |
this.canvas = document.createElement('canvas'); | |
this.canvas.height = this.clientHeight; | |
this.canvas.width = this.clientWidth; | |
this.appendChild(this.canvas); | |
this.ctx = this.canvas.getContext('2d'); | |
var drawing = false; | |
this.addEventListener('mousedown', function(event) { | |
drawing = true; | |
this.ctx.beginPath(); | |
// event.offsetX! offsetX, not just x! x isn't even | |
// well defined, apparently. | |
// | |
// The browser wants you dead, man. | |
// http://www.quirksmode.org/dom/w3c_cssom.html#mousepos | |
this.ctx.moveTo(event.offsetX, event.offsetY); | |
}); | |
this.addEventListener('mousemove', function(event) { | |
if (drawing) { | |
this.ctx.lineTo(event.offsetX, event.offsetY); | |
this.ctx.stroke(); | |
} | |
}); | |
this.addEventListener('mouseup', function(event) { | |
drawing = false; | |
}); | |
} | |
document.registerElement('ink-pad', {prototype: inkPad}); |
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