Created
December 11, 2015 00:22
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var me = getLeek(); | |
var leek = getNearestEnemy(); // Je recupère l'id de mon ennemie. | |
var leekName = toUpper(getName(leek)); | |
var farmerName = toUpper(getFarmerName(leek)); | |
var turn = getTurn(); | |
var cellLeek = getCell(leek); | |
var cellMe = getCell(); | |
var distance = getCellDistance(cellMe, cellLeek); | |
debug(distance); | |
if(turn == 1) say ('Tu dira bonjour à dieu de ma part ' + leekName + ' !!'); | |
if(getWeapon() === null) setWeapon(WEAPON_MAGNUM); | |
//if(getLife(leek) <= 50) say ('Ta fin est proche ' + leekName + '!!'); | |
var tir; | |
if(canUseWeapon(WEAPON_MAGNUM, leek)) { | |
debug('Magnum'); | |
do { | |
tir = useWeapon(leek); | |
if(isDead(leek)) leek = getNearestEnemy(); | |
} while (tir >= 0); | |
}else if(canUseChip(CHIP_FLAME, leek)) { | |
debug('FLAME'); | |
do { | |
tir = useChip(CHIP_FLAME, leek); | |
if(isDead(leek)) leek = getNearestEnemy(); | |
} while (tir >= 0); | |
}else if(canUseChip(CHIP_SPARK, leek)) { | |
debug('SPARK'); | |
do { | |
tir = useChip(CHIP_SPARK, leek); | |
if(isDead(leek)) leek = getNearestEnemy(); | |
} while (tir >= 0); | |
}else if(canUseChip(CHIP_CURE, me)) { | |
debug('CURE'); | |
moveToward(leek); | |
do { | |
tir = useChip(CHIP_CURE, me); | |
} while (tir >= 0); | |
}else if(canUseChip(CHIP_BANDAGE, me)) { | |
debug('BANDAGE'); | |
moveToward(leek); | |
do { | |
tir = useChip(CHIP_BANDAGE, me); | |
} while (tir >= 0); | |
} | |
if (isDead(leek)) say('Alors ' + leekName + ', pas trop déçu ?'); |
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