Created
June 20, 2012 19:59
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perception-of-depth
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(ns perception-of-depth | |
(:import [processing.core PApplet PConstants]) | |
(:use quil.core)) | |
(def screen-w 1920) | |
(def screen-h 1080) | |
(defn setup [] | |
(smooth) | |
(background 0) | |
(no-loop)) | |
(defn- generate-layer [z [r g b]] | |
(let [gc (create-graphics screen-w screen-h PApplet/P3D) | |
; To crudely fake out the sense of depth, the lower the z-value: | |
; the smaller the radius of the objects,... | |
radius (* z 10) | |
; ... the higher the blur factor,... | |
blur (- 12 z) | |
; ... and the greater the number of them that should be drawn. | |
object-count (/ 200 z)] | |
(doto gc | |
(.beginDraw) | |
(.noStroke) | |
(.fill r g b)) | |
(doseq [_ (range object-count)] | |
(doto gc | |
(.ellipse (random screen-w) (random screen-h) radius radius))) | |
(doto gc | |
(.filter PConstants/BLUR blur) | |
(.endDraw)) | |
(image gc 0 0))) | |
(defn- generate-layers [top-layer-color] | |
(doseq [z (range 1 13)] | |
(generate-layer z (map #(* z (/ % 12)) top-layer-color)))) | |
(defn draw [] | |
(generate-layers [(random 255) (random 255) (random 255)]) | |
(save "perception-of-depth.png")) | |
(defsketch main | |
:title "perception-of-depth" | |
:setup setup | |
:draw draw | |
:size [screen-w screen-h]) |
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