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March 12, 2013 10:14
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~/projects/bgfx/bgfx/examples/runtime $ ../../.build/linux32_gcc/bin/example-09-hdrDebug | |
../../../src/bgfx.cpp(685): BGFX init | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 524288, 524280 | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 524288, 524280 | |
../../../src/glcontext_glx.cpp(62): BGFX glX num configs 20 | |
../../../src/glcontext_glx.cpp(70): BGFX --- | |
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 3: 8, 8 ( 8) | |
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 4: a, 8 ( 8) | |
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 5: 9, 8 ( 8) | |
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 6: c, 18 ( 18) | |
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 7: d, 8 ( 8) | |
../../../src/glcontext_glx.cpp(109): BGFX Create GL 2.1 context. | |
../../../src/renderer_gl.cpp(1914): BGFX GL_NUM_COMPRESSED_TEXTURE_FORMATS 10 | |
../../../src/renderer_gl.cpp(1923): BGFX 0: 86b0 | |
../../../src/renderer_gl.cpp(1923): BGFX 1: 86b1 | |
../../../src/renderer_gl.cpp(1923): BGFX 2: 83f0 | |
../../../src/renderer_gl.cpp(1923): BGFX 3: 83f2 | |
../../../src/renderer_gl.cpp(1923): BGFX 4: 83f3 | |
../../../src/renderer_gl.cpp(1923): BGFX 5: 83a0 | |
../../../src/renderer_gl.cpp(1923): BGFX 6: 83a1 | |
../../../src/renderer_gl.cpp(1923): BGFX 7: 83a2 | |
../../../src/renderer_gl.cpp(1923): BGFX 8: 83a3 | |
../../../src/renderer_gl.cpp(1923): BGFX 9: 8d64 | |
../../../src/renderer_gl.cpp(1934): BGFX GL_MAX_FRAGMENT_UNIFORM_VECTORS 4096 (min: 16) | |
../../../src/renderer_gl.cpp(1935): BGFX GL_MAX_VERTEX_UNIFORM_VECTORS 4096 (min: 128) | |
../../../src/renderer_gl.cpp(1936): BGFX GL_MAX_VARYING_VECTORS 16 (min: 8) | |
../../../src/renderer_gl.cpp(1938): BGFX GL_MAX_VERTEX_ATTRIBS 16 (min: 8) | |
../../../src/renderer_gl.cpp(1939): BGFX GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 32 (min: 8) | |
../../../src/renderer_gl.cpp(1940): BGFX GL_MAX_CUBE_MAP_TEXTURE_SIZE 2048 (min: 16) | |
../../../src/renderer_gl.cpp(1941): BGFX GL_MAX_TEXTURE_IMAGE_UNITS 16 (min: 8) | |
../../../src/renderer_gl.cpp(1942): BGFX GL_MAX_TEXTURE_SIZE 8192 (min: 64) | |
../../../src/renderer_gl.cpp(1943): BGFX GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 16 (min: 0) | |
../../../src/renderer_gl.cpp(1944): BGFX GL_MAX_RENDERBUFFER_SIZE 8192 (min: 1) | |
../../../src/renderer_gl.cpp(1948): BGFX GLSL version: 1.30 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_multisample | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_abgr | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_bgra | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_color | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_minmax | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_subtract | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_copy_texture | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_polygon_offset | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_subtexture | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_object | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_vertex_array | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_compiled_vertex_array | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture3D | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_IBM_rasterpos_clip | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_point_parameters | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_draw_range_elements | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_packed_pixels | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_point_parameters | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_rescale_normal | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_separate_specular_color | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_edge_clamp | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SGIS_generate_mipmap | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SGIS_texture_border_clamp | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SGIS_texture_edge_clamp | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SGIS_texture_lod | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_framebuffer_sRGB | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_multitexture | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_framebuffer_sRGB | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_IBM_multimode_draw_arrays | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_IBM_texture_mirrored_repeat | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_3DFX_texture_compression_FXT1 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_cube_map | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_env_add | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_transpose_matrix | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_func_separate | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_fog_coord | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_multi_draw_arrays | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_secondary_color | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_env_add | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_filter_anisotropic | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_lod_bias | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_INGR_blend_func_separate | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_blend_square | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_light_max_exponent | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_texgen_reflection | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_texture_env_combine4 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_S3_s3tc | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SUN_multi_draw_arrays | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_border_clamp | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_compression | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_framebuffer_object | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_compression_s3tc | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_env_combine | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_env_dot3 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_window_pos | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_packed_depth_stencil | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_texture_rectangle | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_vertex_program | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_depth_texture | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_occlusion_query | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shadow | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_env_combine | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_env_crossbar | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_env_dot3 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_mirrored_repeat | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_window_pos | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_envmap_bumpmap | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_stencil_two_side | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_cube_map | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_depth_clamp | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_vertex_program1_1 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_APPLE_packed_pixels | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_APPLE_vertex_array_object | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_draw_buffers | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_fragment_program | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_fragment_shader | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shader_objects | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_vertex_program | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_vertex_shader | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_draw_buffers | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_texture_env_combine3 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_texture_float | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_shadow_funcs | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_stencil_wrap | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_pack_invert | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_ycbcr_texture | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_primitive_restart | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_depth_clamp | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_fragment_program_shadow | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_half_float_pixel | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_occlusion_query2 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_point_sprite | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shading_language_100 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_sync | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_non_power_of_two | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_vertex_buffer_object | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_blend_equation_separate | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_equation_separate | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_OES_read_format | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_color_buffer_float | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_pixel_buffer_object | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_compression_rgtc | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_texture_float | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_rectangle | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_packed_float | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_pixel_buffer_object | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_compression_dxt1 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_compression_rgtc | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_rectangle | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_sRGB | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_shared_exponent | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_framebuffer_object | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_framebuffer_blit | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_framebuffer_multisample | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_packed_depth_stencil | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_APPLE_object_purgeable | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_vertex_array_object | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_separate_stencil | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_draw_buffers2 | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_draw_instanced | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_gpu_program_parameters | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_array | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_integer | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_sRGB_decode | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_timer_query | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_OES_EGL_image | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_texture_array | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_copy_buffer | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_depth_buffer_float | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_draw_instanced | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_half_float_vertex | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_instanced_arrays | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_map_buffer_range | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_rg | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_texture_swizzle | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_vertex_array_bgra | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_separate_shader_objects | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_swizzle | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_vertex_array_bgra | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_conditional_render | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_AMD_draw_buffers_blend | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_ES2_compatibility | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_blend_func_extended | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_debug_output | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_draw_buffers_blend | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_draw_elements_base_vertex | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_explicit_attrib_location | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_fragment_coord_conventions | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_provoking_vertex | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_sampler_objects | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_seamless_cube_map | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shader_texture_lod | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_rgb10_a2ui | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_uniform_buffer_object | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_provoking_vertex | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_snorm | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_texture_signed_rgba | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_robustness | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shader_bit_encoding | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_storage | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_transform_feedback | |
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_invalidate_subdata | |
../../../src/renderer_gl.cpp(1996): BGFX Supported extensions: | |
../../../src/renderer_gl.cpp(2001): BGFX 0: GL_EXT_texture_filter_anisotropic | |
../../../src/renderer_gl.cpp(2001): BGFX 2: GL_EXT_bgra | |
../../../src/renderer_gl.cpp(2001): BGFX 3: GL_EXT_texture_compression_s3tc | |
../../../src/renderer_gl.cpp(2001): BGFX 4: GL_EXT_texture_compression_dxt1 | |
../../../src/renderer_gl.cpp(2001): BGFX 8: GL_EXT_texture_compression_rgtc | |
../../../src/renderer_gl.cpp(2001): BGFX 9: GL_ARB_texture_float | |
../../../src/renderer_gl.cpp(2001): BGFX 15: GL_EXT_texture_sRGB | |
../../../src/renderer_gl.cpp(2001): BGFX 16: GL_ARB_texture_swizzle | |
../../../src/renderer_gl.cpp(2001): BGFX 17: GL_EXT_texture_swizzle | |
../../../src/renderer_gl.cpp(2001): BGFX 22: GL_EXT_framebuffer_blit | |
../../../src/renderer_gl.cpp(2001): BGFX 24: GL_EXT_timer_query | |
../../../src/renderer_gl.cpp(2001): BGFX 25: GL_ARB_framebuffer_sRGB | |
../../../src/renderer_gl.cpp(2001): BGFX 26: GL_EXT_framebuffer_sRGB | |
../../../src/renderer_gl.cpp(2001): BGFX 27: GL_ARB_multisample | |
../../../src/renderer_gl.cpp(2001): BGFX 30: GL_ARB_instanced_arrays | |
../../../src/renderer_gl.cpp(2001): BGFX 32: GL_ARB_half_float_vertex | |
../../../src/renderer_gl.cpp(2001): BGFX 37: GL_ARB_vertex_array_object | |
../../../src/renderer_gl.cpp(761): BGFX program create: 9: 7, 8 | |
../../../src/renderer_gl.cpp(859): BGFX Program 9 | |
../../../src/renderer_gl.cpp(860): BGFX Attributes: | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC4 a_color0 is at location 0 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC4 a_color1 is at location 1 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 2 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 3 | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016 | |
../../../src/renderer_gl.cpp(878): BGFX Uniforms: | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 65536. | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 65536, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 2 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_color0: 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_color1: 1 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 3 | |
vertexdecl 2637495d (2637495d), stride 28 | |
attr 0 - Attrib::Position, num 3, type 3, norm 0, asint 0, offset 0 | |
attr 3 - Attrib::Color0, num 4, type 0, norm 1, asint 0, offset 12 | |
attr 4 - Attrib::Color1, num 4, type 0, norm 1, asint 0, offset 16 | |
attr 7 - Attrib::TexCoord0, num 2, type 3, norm 0, asint 0, offset 20 | |
../../../src/renderer_gl.cpp(761): BGFX program create: 12: 10, 11 | |
../../../src/renderer_gl.cpp(859): BGFX Program 12 | |
../../../src/renderer_gl.cpp(860): BGFX Attributes: | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1 | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016 | |
../../../src/renderer_gl.cpp(878): BGFX Uniforms: | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(924): BGFX store u_texCube 0xb452f5d8 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_CUBE u_texCube is at location 65536, size 1 (0xb452f5d8), offset 0 | |
../../../src/renderer_gl.cpp(924): BGFX store u_mtx 0xb47e9da0 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_mtx is at location 131072, size 1 (0xb47e9da0), offset 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1 | |
../../../src/renderer_gl.cpp(761): BGFX program create: 15: 13, 14 | |
../../../src/renderer_gl.cpp(859): BGFX Program 15 | |
../../../src/renderer_gl.cpp(860): BGFX Attributes: | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1 | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016 | |
../../../src/renderer_gl.cpp(878): BGFX Uniforms: | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(924): BGFX store u_offset 0xb4750f30 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_offset is at location 65536, size 9 (0xb4750f30), offset 0 | |
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 131072. | |
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 131072, size 1 (0xb452f728), offset 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1 | |
../../../src/renderer_gl.cpp(761): BGFX program create: 18: 16, 17 | |
../../../src/renderer_gl.cpp(859): BGFX Program 18 | |
../../../src/renderer_gl.cpp(860): BGFX Attributes: | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1 | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016 | |
../../../src/renderer_gl.cpp(878): BGFX Uniforms: | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(924): BGFX store u_offset 0xb4750f30 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_offset is at location 65536, size 16 (0xb4750f30), offset 0 | |
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 131072. | |
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 131072, size 1 (0xb452f728), offset 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1 | |
../../../src/renderer_gl.cpp(761): BGFX program create: 21: 19, 20 | |
../../../src/renderer_gl.cpp(859): BGFX Program 21 | |
../../../src/renderer_gl.cpp(860): BGFX Attributes: | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1 | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016 | |
../../../src/renderer_gl.cpp(878): BGFX Uniforms: | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_viewTexel* is at location 0, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 65536, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 131072. | |
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 131072, size 1 (0xb452f728), offset 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1 | |
../../../src/renderer_gl.cpp(761): BGFX program create: 24: 22, 23 | |
../../../src/renderer_gl.cpp(859): BGFX Program 24 | |
../../../src/renderer_gl.cpp(860): BGFX Attributes: | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1 | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016 | |
../../../src/renderer_gl.cpp(878): BGFX Uniforms: | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(924): BGFX store u_offset 0xb4750f30 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_offset is at location 65536, size 9 (0xb4750f30), offset 0 | |
../../../src/renderer_gl.cpp(924): BGFX store u_tonemap 0xb4529520 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_tonemap is at location 131072, size 1 (0xb4529520), offset 0 | |
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 196608. | |
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 196608, size 1 (0xb452f728), offset 0 | |
../../../src/renderer_gl.cpp(901): BGFX Sampler 1 at 262144. | |
../../../src/renderer_gl.cpp(924): BGFX store u_texLum 0xb452f878 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texLum is at location 262144, size 1 (0xb452f878), offset 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1 | |
../../../src/renderer_gl.cpp(761): BGFX program create: 27: 25, 26 | |
../../../src/renderer_gl.cpp(859): BGFX Program 27 | |
../../../src/renderer_gl.cpp(860): BGFX Attributes: | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_normal is at location 0 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 1 | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016 | |
../../../src/renderer_gl.cpp(878): BGFX Uniforms: | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelView* is at location 0, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 65536, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(924): BGFX store u_time 0xb452f488 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT u_time is at location 131072, size 1 (0xb452f488), offset 0 | |
../../../src/renderer_gl.cpp(924): BGFX store u_texCube 0xb452f5d8 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_CUBE u_texCube is at location 196608, size 1 (0xb452f5d8), offset 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 1 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_normal: 0 | |
../../../src/renderer_gl.cpp(761): BGFX program create: 30: 28, 29 | |
../../../src/renderer_gl.cpp(859): BGFX Program 30 | |
../../../src/renderer_gl.cpp(860): BGFX Attributes: | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0 | |
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1 | |
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016 | |
../../../src/renderer_gl.cpp(878): BGFX Uniforms: | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_viewTexel* is at location 0, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 65536, size 1 ((nil)), offset 0 | |
../../../src/renderer_gl.cpp(924): BGFX store u_tonemap 0xb4529520 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_tonemap is at location 131072, size 1 (0xb4529520), offset 0 | |
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 196608. | |
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 196608, size 1 (0xb452f728), offset 0 | |
../../../src/renderer_gl.cpp(901): BGFX Sampler 1 at 262144. | |
../../../src/renderer_gl.cpp(924): BGFX store u_texLum 0xb452f878 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texLum is at location 262144, size 1 (0xb452f878), offset 0 | |
../../../src/renderer_gl.cpp(901): BGFX Sampler 2 at 327680. | |
../../../src/renderer_gl.cpp(924): BGFX store u_texBlur 0xb452f9c8 | |
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texBlur is at location 327680, size 1 (0xb452f9c8), offset 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0 | |
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1 | |
vertexdecl bb46eb25 (bb46eb25), stride 16 | |
attr 0 - Attrib::Position, num 3, type 3, norm 0, asint 0, offset 0 | |
attr 1 - Attrib::Normal, num 4, type 0, norm 1, asint 1, offset 12 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 1280x720 0x30101 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 128x128 0x01 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 64x64 0x01 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 16x16 0x01 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 4x4 0x01 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 1x1 0x01 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 640x360 0x01 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 160x90 0x01 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 1280x720 0x30101 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 640x360 0x01 | |
../../../src/renderer_gl.cpp(1591): BGFX Create render target 160x90 0x01 | |
vertexdecl 48040794 (48040794), stride 24 | |
attr 0 - Attrib::Position, num 3, type 3, norm 0, asint 0, offset 0 | |
attr 3 - Attrib::Color0, num 4, type 0, norm 1, asint 0, offset 12 | |
attr 7 - Attrib::TexCoord0, num 2, type 3, norm 0, asint 0, offset 16 | |
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0" | |
after 567 requests (567 known processed) with 0 events remaining. |
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