Created
January 15, 2017 00:19
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This is a bit based sorting algorithm for integer and float numbers. This follows counting sort principle.
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/** | |
* By: Asif Ahmed | |
* TODO: Proposed optimization. | |
*/ | |
#include<bits/stdc++.h> | |
using namespace std; | |
#define TOTALBITS 16 | |
#define N 20000 | |
typedef struct alist anode; | |
struct alist{ | |
int val_count; | |
int val; | |
}; | |
typedef struct bstree bnode; | |
struct bstree{ | |
int bit; | |
bnode *left; | |
bnode *right; | |
anode *p; | |
}; | |
int executionCount = 0; | |
void printGivenLevel(bnode* root, int level) | |
{ | |
++executionCount; | |
if (root == NULL) | |
return; | |
if (level == 1){ | |
int c = root->p->val_count; | |
for(int i = 0; i < c; ++i){ | |
printf("%d ", root->p->val); | |
} | |
} | |
else | |
{ | |
printGivenLevel(root->left, level-1); | |
printGivenLevel(root->right, level-1); | |
} | |
} | |
int main(){ | |
int modVal = pow(2, TOTALBITS); | |
int unsorted[N]; | |
for(int i = 0; i < N; ++i){ | |
unsorted[i] = rand() % modVal; | |
} | |
// create R root | |
bnode *R; | |
R = new bnode(); | |
// access inside main | |
anode* aroot; | |
// For the first time this is needed but can be avoided | |
if(unsorted[0]){ | |
//cout << S << endl; | |
// create anode beforehand for the first time | |
aroot = new anode(); | |
aroot->val = unsorted[0]; | |
aroot->val_count = 1; | |
// create temp root | |
bnode* r = R; | |
int val = unsorted[0]; | |
// For each of the bits create node and connect to tree | |
for(int i = TOTALBITS - 1; i >= 0; --i){ | |
bnode *temp = new bnode(); | |
temp->bit = (val >> i) & 1; | |
temp->p = aroot; | |
if(temp->bit){ | |
r->right = temp; | |
}else{ | |
r->left = temp; | |
} | |
r = temp; | |
} | |
r->left = NULL; | |
r->right = NULL; | |
} | |
// hold bottom level alist root in a temporary root | |
anode *arootTemp = aroot; | |
anode *an; | |
// For all other inputs | |
for(int j = 1; j < N; ++j){ | |
//printf("%d ", unsorted[j]); | |
// create temp root | |
bnode* r = R; | |
// | |
bool createOnce = true; | |
// | |
//cout << "==================\n"; | |
//cout << "USING: " << S << "\n"; | |
int val = unsorted[j]; | |
//printf("FOR:: %d\n", val); | |
int x = 0; | |
// For each of the bits create node and connect to tree | |
for(int i = TOTALBITS - 1; i >= 0; --i){ | |
int m = (val >> i) & 1; | |
//cout << "USING BIT: " << ((val >> i) & 1) << "\n"; | |
// If bit is zero then go left otherwise go right | |
if( m ){ | |
if(r->right != NULL){ | |
//cout << "FOLLOWING LAID OUT PATH RIGHT: " << "\n"; | |
r = r->right; | |
++x; | |
}else{ | |
x = 0; | |
//cout << "CREATING NEW NODE RIGHT: " << "\n"; | |
if(createOnce){ | |
an = new anode(); | |
an->val = unsorted[j]; | |
an->val_count = 1; // If this is done it acts as a set | |
createOnce = false; | |
} | |
bnode *tmp = new bnode(); | |
tmp->bit = m; | |
tmp->left = NULL; | |
tmp->right = NULL; | |
tmp->p = an; | |
// now mark tmp as the new r | |
r->right = tmp; | |
r = tmp; | |
} | |
}else{ | |
if(r->left != NULL){ | |
//cout << "FOLLOWING LAID OUT PATH LEFT: " << "\n"; | |
r = r->left; | |
++x; | |
}else{ | |
x = 0; | |
//cout << "CREATING NEW NODE LEFT: " << "\n"; | |
if(createOnce){ | |
an = new anode(); | |
an->val = unsorted[j]; | |
an->val_count = 1; // If this is done it acts as a set | |
createOnce = false; | |
} | |
bnode *tmp = new bnode(); | |
tmp->bit = m; | |
tmp->left = NULL; | |
tmp->right = NULL; | |
tmp->p = an; | |
// now mark tmp as the new r | |
r->left = tmp; | |
r = tmp; | |
} | |
} | |
} | |
if(x == TOTALBITS){ | |
r->p->val_count = r->p->val_count + 1; | |
} | |
} | |
// printf("===================\nDone\n===================\n"); | |
// now run DFS to sort | |
// r is a node* that was defined above | |
/** | |
* UNCOMMENT LINES BELOW TO PRINT SET RESULT. | |
*/ | |
bnode* r; | |
r = R->left; | |
printGivenLevel(r, TOTALBITS); | |
r = R->right; | |
printGivenLevel(r, TOTALBITS); | |
//printf("\n===========================================\n"); | |
//printf("\nLOOP EXECUTION COUNT: %d \n", executionCount); | |
return 0; | |
} |
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