Created
October 3, 2020 05:31
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Draws any triangle using only two sprites
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# @return [Array<Hash>] | |
# @param [Float] x1 | |
# @param [Float] y1 | |
# @param [Float] x2 | |
# @param [Float] y2 | |
# @param [Float] x3 | |
# @param [Float] y3 | |
# @param [Float] r | |
# @param [Float] g | |
# @param [Float] b | |
# @param [Float] a | |
def draw_tri(x1, y1, x2, y2, x3, y3, r = 0, g = 0, b = 0, a = 255) | |
v1, v2, v3 = [x1, y1], [x2, y2], [x3, y3] | |
v2, v3 = v3, v2 if (v2.x - v1.x) * (v3.y - v1.y) - (v2.y - v1.y) * (v3.x - v1.x) < 0 | |
c_i = [0, 1, 2].max_by { |i| ([v1, v2, v3][i - 1].x - [v1, v2, v3][i - 2].x) ** 2 + ([v1, v2, v3][i - 1].y - [v1, v2, v3][i - 2].y) ** 2 } | |
vc, vb, va = [v1, v2, v3].rotate(c_i) | |
b_a = [vb.x - va.x, vb.y - va.y] | |
c_a = [vc.x - va.x, vc.y - va.y] | |
scale = (c_a.x * b_a.x + c_a.y * b_a.y) / (b_a.x * b_a.x + b_a.y * b_a.y) | |
d_a = [b_a.x * scale, b_a.y * scale] | |
d = [d_a.x + va.x, d_a.y + va.y] | |
h = Math.sqrt((d_a.x - b_a.x) * (d_a.x - b_a.x) + (d_a.y - b_a.y) * (d_a.y - b_a.y)) | |
w = Math.sqrt((d.x - vc.x) * (d.x - vc.x) + (d.y - vc.y) * (d.y - vc.y)) | |
wh = Math.sqrt((d.x - va.x) * (d.x - va.x) + (d.y - va.y) * (d.y - va.y)) | |
angle1 = Math.atan2(vc.y - d.y, vc.x - d.x).to_degrees + 360 | |
angle2 = Math.atan2(va.y - d.y, va.x - d.x).to_degrees + 360 | |
[ | |
{ | |
x: d.x, | |
y: d.y, | |
w: w, | |
h: h, | |
path: 'sprites/triangle1.png', # Right triangle sprite. Lower right white, upper left transparent. | |
angle_anchor_x: 0, | |
angle_anchor_y: 0, | |
angle: angle1, | |
r: r, | |
g: g, | |
b: b, | |
a: a | |
}.sprite, | |
{ | |
x: d.x, | |
y: d.y, | |
w: wh, | |
h: w, | |
path: 'sprites/triangle2.png', # Right triangle sprite. Lower left white, upper right transparent. | |
angle_anchor_x: 0, | |
angle_anchor_y: 0, | |
angle: angle2, | |
r: r, | |
g: g, | |
b: b, | |
a: a | |
}.sprite | |
] | |
end |
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