Created
July 14, 2016 19:27
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Spyingwind's Stats saving to memory.stats
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if (Memory.stats == undefined) { | |
Memory.stats = {}; | |
} | |
var rooms = Game.rooms; | |
var spawns = Game.spawns; | |
for (let roomKey in rooms) { | |
let room = Game.rooms[roomKey]; | |
var isMyRoom = (room.controller? room.controller.my : 0); | |
if (isMyRoom) { | |
Memory.stats["room." + room.name + ".myRoom"] = 1; | |
Memory.stats["room." + room.name + ".energyAvailable"] = room.energyAvailable; | |
Memory.stats["room." + room.name + ".energyCapacityAvailable"] = room.energyCapacityAvailable; | |
Memory.stats["room." + room.name + ".controllerProgress"] = room.controller.progress; | |
Memory.stats["room." + room.name + ".controllerProgressTotal"] = room.controller.progressTotal; | |
var stored = 0; | |
var storedTotal = 0; | |
if (room.storage) { | |
stored = room.storage.store[RESOURCE_ENERGY]; | |
storedTotal = room.storage.storeCapacity[RESOURCE_ENERGY]; | |
} else { | |
stored = 0; | |
storedTotal = 0; | |
} | |
Memory.stats["room." + room.name + ".storedEnergy"] = stored; | |
}else{ | |
Memory.stats["room." + room.name + ".myRoom"] = undefined; | |
} | |
} | |
Memory.stats["gcl.progress"] = Game.gcl.progress; | |
Memory.stats["gcl.progressTotal"] = Game.gcl.progressTotal; | |
Memory.stats["gcl.level"] = Game.gcl.level; | |
for (let spawnKey in spawns) { | |
let spawn = Game.spawns[spawnKey]; | |
Memory.stats["spawn." + spawn.name + ".defenderIndex"] = spawn.memory["defenderIndex"]; | |
} | |
Memory.stats["cpu.CreepManagers"] = creepManagement; | |
Memory.stats["cpu.Towers"] = towersRunning; | |
Memory.stats["cpu.Links"] = linksRunning; | |
Memory.stats["cpu.SetupRoles"] = roleSetup; | |
Memory.stats["cpu.Creeps"] = functionsExecutedFromCreeps; | |
Memory.stats["cpu.SumProfiling"] = sumOfProfiller; | |
Memory.stats["cpu.Start"] = startOfMain; | |
Memory.stats["cpu.bucket"] = Game.cpu.bucket; | |
Memory.stats["cpu.limit"] = Game.cpu.limit; | |
Memory.stats["cpu.stats"] = Game.cpu.getUsed() - lastTick; | |
Memory.stats["cpu.getUsed"] = Game.cpu.getUsed(); |
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