Created
November 4, 2014 23:47
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Experimenting with using variable enums as state machines, inspired by http://github.com/schwa/SwiftStateMachine
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| // Playground - noun: a place where people can play | |
| import UIKit | |
| enum Turnstile { | |
| case Locked | |
| case Unlocked | |
| mutating func push() -> Bool { | |
| switch self { | |
| case .Unlocked: | |
| self = .Locked | |
| return true | |
| default: | |
| return false | |
| } | |
| } | |
| mutating func coin() -> Bool { | |
| switch self { | |
| case .Locked: | |
| self = .Unlocked | |
| return true | |
| default: | |
| return false | |
| } | |
| } | |
| } | |
| class SubwayStation { | |
| var turnstile: Turnstile = .Locked { | |
| willSet { | |
| switch (turnstile, newValue) { | |
| case (.Unlocked, .Locked): | |
| println("Turnstile is locking!") | |
| case (.Locked, .Unlocked): | |
| println("Turnstile is unlocking!") | |
| default: | |
| break | |
| } | |
| } | |
| } | |
| func enter() { | |
| if turnstile.push() { | |
| println("Entered the station!") | |
| } | |
| else { | |
| println("Have to pay first!") | |
| } | |
| } | |
| func pay() { | |
| if turnstile.coin() { | |
| println("Thank you for your patronage!") | |
| } | |
| else { | |
| println("Fare already paid! Please enter.") | |
| } | |
| } | |
| } | |
| var MontgomeryStreet = SubwayStation() | |
| MontgomeryStreet.enter() | |
| // => Have to pay first! | |
| MontgomeryStreet.pay() | |
| // => Turnstile is unlocking! | |
| // Thank you for your patronage! | |
| MontgomeryStreet.enter() | |
| // => Turnstile is locking! | |
| // Entered the station! | |
| MontgomeryStreet.pay() | |
| // => Turnstile is unlocking! | |
| // Thank you for your patronage! | |
| MontgomeryStreet.pay() | |
| // => Fare already paid! Please enter. | |
| MontgomeryStreet.pay() | |
| // => Fare already paid! Please enter. | |
| MontgomeryStreet.enter() | |
| // => Turnstile is locking! | |
| // Entered the station! | |
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