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October 25, 2018 03:43
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FreeGLUT non-blocking drawing demo
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#!/usr/bin/env python3 | |
# Shows us to use non-blocking event loop from FreeGLUT. Original code from | |
# https://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/ | |
from OpenGL.GLUT import * | |
from OpenGL.GLU import * | |
from OpenGL.GL import * | |
import sys | |
import threading | |
import time | |
name = 'ball_glut' | |
closed = False | |
def on_close(): | |
global closed | |
closed = True | |
def glut_init(): | |
print('Starting glut_init()') | |
glutInit(sys.argv) | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) | |
glutInitWindowSize(400,400) | |
glutCreateWindow(name) | |
freeglut.glutSetOption(freeglut.GLUT_ACTION_ON_WINDOW_CLOSE, | |
freeglut.GLUT_ACTION_GLUTMAINLOOP_RETURNS) | |
freeglut.glutCloseFunc(on_close) | |
glClearColor(0.,0.,0.,1.) | |
glShadeModel(GL_SMOOTH) | |
glEnable(GL_CULL_FACE) | |
glEnable(GL_DEPTH_TEST) | |
glEnable(GL_LIGHTING) | |
lightZeroPosition = [10.,4.,10.,1.] | |
lightZeroColor = [0.8,1.0,0.8,1.0] #green tinged | |
glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition) | |
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor) | |
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1) | |
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05) | |
glEnable(GL_LIGHT0) | |
glutDisplayFunc(display) | |
glMatrixMode(GL_PROJECTION) | |
gluPerspective(40.,1.,1.,40.) | |
glMatrixMode(GL_MODELVIEW) | |
gluLookAt(0,0,10, | |
0,0,0, | |
0,1,0) | |
glPushMatrix() | |
def display(): | |
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) | |
glPushMatrix() | |
color = [1.0,0.,0.,1.] | |
glMaterialfv(GL_FRONT,GL_DIFFUSE,color) | |
glutSolidSphere(2,20,20) | |
glPopMatrix() | |
glutSwapBuffers() | |
def main(): | |
glut_init() | |
print('Starting to render stuff') | |
try: | |
while not closed: | |
print('Running render') | |
freeglut.glutMainLoopEvent() | |
print('Waiting 0.1s') | |
time.sleep(0.1) | |
finally: | |
print('Done, killing window') | |
# Sometimes (e.g when ctrl+c-ing) this will lead to an illegal | |
# instruction error, but I have no idea how to fix that. | |
freeglut.glutLeaveMainLoop() | |
print('Program will exit now (hopefully!)') | |
if __name__ == '__main__': | |
main() |
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