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@zziuni
zziuni / stuns
Created September 18, 2012 08:05
STUN server list
# source : http://code.google.com/p/natvpn/source/browse/trunk/stun_server_list
# A list of available STUN server.
stun.l.google.com:19302
stun1.l.google.com:19302
stun2.l.google.com:19302
stun3.l.google.com:19302
stun4.l.google.com:19302
stun01.sipphone.com
stun.ekiga.net
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active March 3, 2026 19:39
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@fay59
fay59 / Quirks of C.md
Last active December 27, 2025 05:41
Quirks of C

Here's a list of mildly interesting things about the C language that I learned mostly by consuming Clang's ASTs. Although surprises are getting sparser, I might continue to update this document over time.

There are many more mildly interesting features of C++, but the language is literally known for being weird, whereas C is usually considered smaller and simpler, so this is (almost) only about C.

1. Combined type and variable/field declaration, inside a struct scope [https://godbolt.org/g/Rh94Go]

struct foo {
   struct bar {
 int x;
@munificent
munificent / generate.c
Last active December 26, 2025 00:01
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u
@rmitton
rmitton / toolbar.cpp
Created March 13, 2019 06:20
How to do a toolbar in Dear ImGui.
// How to do a toolbar in Dear ImGui.
const float toolbarSize = 50;
void DockSpaceUI()
{
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos + ImVec2(0, toolbarSize));
ImGui::SetNextWindowSize(viewport->Size - ImVec2(0, toolbarSize));
ImGui::SetNextWindowViewport(viewport->ID);
@mmozeiko
mmozeiko / astar.h
Last active September 30, 2025 02:05
generic A* in C
// generic A* pathfinding
//
// INTERFACE
//
// mandatory macros
#ifndef ASTAR_POS_TYPE
#error ASTAR_POS_TYPE should specify position type
@svpino
svpino / neural-network-from-scratch.py
Last active December 13, 2024 20:19
An implementation of a neural network from scratch
import numpy as np
def sigmoid(x):
return 1 / (1 + np.exp(-x))
def neural_network(X, y):
learning_rate = 0.1
W1 = np.random.rand(2, 4)
W2 = np.random.rand(4, 1)
@mmozeiko
mmozeiko / q1.c
Created August 23, 2021 00:35
Quake 1 animated model rendering
// download glfw3 from https://www.glfw.org/download and then compile:
// cl.exe -O2 q1.c -Iinclude -link opengl32.lib glu32.lib lib-vc2019\glfw3dll.lib
#define _CRT_SECURE_NO_DEPRECATE
#include <stdint.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <assert.h>
@JarkkoPFC
JarkkoPFC / morton.h
Created September 30, 2021 06:19
Faster 16/32bit 2D Morton Code encode/decode functions
uint16_t encode16_morton2(uint8_t x_, uint8_t y_)
{
uint32_t res=x_|(uint32_t(y_)<<16);
res=(res|(res<<4))&0x0f0f0f0f;
res=(res|(res<<2))&0x33333333;
res=(res|(res<<1))&0x55555555;
return uint16_t(res|(res>>15));
}
//----