Created
September 28, 2016 20:46
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using UnityEngine; | |
using System.Collections; | |
public class Shooter : MonoBehaviour { | |
public Rigidbody bullet; | |
public float power = 1500f; | |
public float moveSpeed = 2f; | |
// Update is called once per frame | |
void Update () { | |
float h = Input.GetAxis("Horizontal") * Time.deltaTime * | |
moveSpeed; | |
float v = Input.GetAxis("Vertical") * Time.deltaTime * | |
moveSpeed; | |
//The transofrm attached to the game object | |
//This is the camera because we dropped it onto the main cam | |
transform.Translate(h,v,0); | |
if (Input.GetButtonUp("Fire1")){ | |
Rigidbody instance = Instantiate(bullet, transform.position, transform.rotation) | |
as Rigidbody; | |
//Create an instance of a 3d vector facing the sam direction as cam | |
Vector3 fwd = transform.TransformDirection(Vector3.forward); | |
instance.AddForce(fwd * power); | |
} | |
} | |
} |
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