- Message yourself
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| import asyncio | |
| from concurrent import futures | |
| import functools | |
| import inspect | |
| import threading | |
| from grpc import _server | |
| def _loop_mgr(loop: asyncio.AbstractEventLoop): |
| class AttentionWithContext(Layer): | |
| """ | |
| Attention operation, with a context/query vector, for temporal data. | |
| Supports Masking. | |
| Follows the work of Yang et al. [https://www.cs.cmu.edu/~diyiy/docs/naacl16.pdf] | |
| "Hierarchical Attention Networks for Document Classification" | |
| by using a context vector to assist the attention | |
| # Input shape | |
| 3D tensor with shape: `(samples, steps, features)`. | |
| # Output shape |
| class ThreadPoolExecutor(concurrent.futures.ThreadPoolExecutor): | |
| """ | |
| A version of :class:`concurrent.futures.ThreadPoolExecutor` that | |
| always uses native threads, even when threading is monkey-patched. | |
| .. versionadded:: 1.2a1 | |
| """ | |
| def __init__(self, max_workers): | |
| super(ThreadPoolExecutor, self).__init__(max_workers) |
| #author : Sujit Pal | |
| #Note: this is a python3 updated version of http://sujitpal.blogspot.fr/2014/12/semantic-similarity-for-short-sentences.html | |
| # by mathieu Chrétien ([email protected]) | |
| #contributor : Mathieu Chrétien | |
| from __future__ import division | |
| import nltk | |
| from nltk.corpus import wordnet as wn |
| {-# LANGUAGE DataKinds #-} | |
| {-# LANGUAGE DeriveGeneric #-} | |
| {-# LANGUAGE OverloadedStrings #-} | |
| {-# LANGUAGE PolyKinds #-} | |
| {-# LANGUAGE TypeFamilies #-} | |
| {-# LANGUAGE TypeOperators #-} | |
| import Control.Applicative | |
| import Control.Monad.IO.Class | |
| import Data.Aeson |
| import cats._ | |
| import cats.data._ | |
| import cats.implicits._ | |
| trait IO[A]{self => | |
| def run: A | |
| def map[B](f: A =>B): IO[B] = { | |
| new IO[B]{def run = f(self.run)} | |
| } |
| type Game[A] = StateT[IO,GameState, A] | |
| val initState = GameState("apples","",10,3) | |
| def liftIO[A](ioa: IO[A]) = StateT.lift[IO, GameState,A](ioa) | |
| def runGame(): Game[Unit] = { | |
| for { |
| using UnityEngine; | |
| using System.Collections; | |
| public class Shooter : MonoBehaviour { | |
| public Rigidbody bullet; | |
| public float power = 1500f; | |
| public float moveSpeed = 2f; | |
| // Update is called once per frame | |
| void Update () { |
| import Control.Applicative | |
| import Data.Traversable | |
| import Lens.Family (to) | |
| import Control.Foldl (Fold) | |
| import Data.Text (Text) | |
| import Prelude hiding (lines, words) | |
| import qualified Control.Foldl as Fold | |
| import qualified Control.Foldl.Text as Fold.Text | |
| import qualified Data.Text as Text |