Last active
June 15, 2023 13:17
-
-
Save r01010010/8f3beabda7f4e96675434c5e3d9f65c5 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class Blade { | |
// edge (smooth, saw) [0, 3] | |
// needle/ending (pointy, blunt, hook, flat, ring,) | |
// damaged (undamaged, damaged) [0, 3] | |
// shape (straight, curved) [0, 3] | |
// decoration (undecorated, decorated) [0, 3] | |
// width (thin, fat) [0, 3] | |
// inscriptions (uninscribed, symbols, runes, symbols) | |
// material (wood, metal, stone, bone, glass, plastic, ceramic, paper, cardboard, fabric, leather, rubber, foam, wax, ice, food, other) | |
// color (red, orange, yellow, green, blue, purple, pink, brown, black, white, gray, other) | |
// style (medieval, pirate, etc) | |
// hollow (without holes, with holes) [0, 3] | |
// weirdness (normal, weird) [0, 3] | |
public string Id; | |
// Shape | |
public int Edge; | |
public NeedleType Needle; | |
public int Curvature; | |
public int Width; | |
public Style[] Style; | |
public int Hollowness; | |
public int Weirdness; | |
// Finishes | |
public int Decoration; | |
public int Damaged; | |
public int Inscriptions; | |
// Other | |
public MaterialColor Color; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public enum Style { | |
Medieval, // typical during this era | |
Pirate, // usually used by pirates | |
Viking, // usually used by vikings | |
Oriental, // typical of this region | |
European, // typical of this region | |
Futuristic, // typical of this era (sci-fi, cyberpunk, etc) | |
Romantic, // usually very elegant swords | |
Humble, // usually very simple swords | |
Fancy, // usually very fancy | |
Magic, | |
Arabic, | |
African, | |
Gladiator, | |
Crussader, // Usually has a cross on the hilt or somewhere else | |
Spooky, // Has elements like skulls, bones, vampires, etc | |
} | |
public enum NeedleType { | |
Pointy, | |
Blunt, | |
Hook, | |
Ring, | |
Dao, | |
OpenRing, // like the Ngombe from africa | |
DoubleBlade | |
} | |
public enum Material { | |
Wood, | |
Metal, | |
Gold, | |
Bronze, | |
Silver, | |
Iron, | |
Stone, | |
Bone, | |
Glass, | |
Plastic, | |
Ceramic, | |
Paper, | |
Cardboard, | |
Fabric, | |
Leather, | |
Rubber, | |
Foam, | |
Wax, | |
Water, | |
Fire, | |
Ice, | |
Food, | |
Light, | |
Other, | |
} | |
public enum MaterialColor { | |
Red, | |
Orange, | |
Yellow, | |
Green, | |
Blue, | |
Purple, | |
Pink, | |
Brown, | |
Black, | |
White, | |
Gray, | |
Other | |
} | |
public enum Substance { | |
Water, | |
Blood, | |
Oil, | |
Acid, | |
Poison, | |
Other | |
} | |
public enum DecorationType { | |
None, | |
Engraved, | |
Etched, | |
Carved, | |
Leather, | |
Painted, | |
Jeweled, | |
Shape, | |
Other | |
} | |
public enum GuardShape { | |
Star, | |
SShaped, | |
Spiral, | |
BentEnd, | |
VShapedUp, | |
VShapedDown, | |
DoubleAxe, | |
Disc, | |
HalfMoonUp, | |
HalfMoonDown, | |
Weird, | |
Flat, | |
Wings, | |
Horns, | |
Triangle, | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class Guard { | |
public string Id; | |
// Shape | |
public Style[] Style; | |
public GuardShape Shape; | |
public Material Material; | |
// Finishes | |
public DecorationType DecorationType; | |
public int Decoration; | |
public int Weirdness; | |
// Other | |
public MaterialColor Color; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class Hilt { | |
public string Id; | |
// Shape | |
public Style[] Style; | |
public int Handle; | |
public int Height; | |
public int Width; | |
// Finishes | |
public DecorationType DecorationType; | |
public int Decoration; | |
public int Weirdness; | |
// Other | |
public Material Material; | |
public MaterialColor Color; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"Blade": { | |
"Edge": 0, | |
"NeedleType": "Pointy", | |
"Curvature": 1, | |
"Width": 2, | |
"Height": 2, | |
"Style": "Medieval", | |
"Hollowness": 0, | |
"Weirdness": 0, | |
"Decoration": 0, | |
"Damaged": null, | |
"Inscriptions": null | |
}, | |
"Guard": {}, | |
"Hilt": {} | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class Sword { | |
Blade Blade; | |
Hilt Hilt; | |
Guard Guard; | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment