Created
July 22, 2017 19:31
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Draw a box with triangles in three.js
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// the box geometry to initialise | |
var box=new THREE.Geometry(); | |
// the trick to make all faces: vectors i, j and k have the coordinates of the triangles in the box | |
var i="011010111111100101000000001011110100".split('').map(c=>(c=='0')?0:1), | |
j="000000011010111111100101011010011010".split('').map(c=>(c=='0')?0:1), | |
k="001011001011001011001011000000111111".split('').map(c=>(c=='0')?0:1); | |
// this function multiplies each of the coordinates by a transformation matrix that turns them | |
// into an arbitrary box | |
i.map(function(v,n){ | |
var vec=MRI.multMatVec(mat,[i[n],j[n],k[n]]); | |
box.vertices.push(newVector(vec)) | |
}); | |
// faces are added to the box | |
for(l=0;l<12;l++) | |
box.faces.push(new THREE.Face3(l*3,l*3+1,l*3+2)); | |
var material=new THREE.MeshBasicMaterial({wireframe:true}); | |
// the final object is added to the scene | |
mesh=new THREE.Mesh(box,material); | |
scene.add(mesh); |
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