Created
March 11, 2022 09:20
-
-
Save rBrenick/a53d9a730526a9dee49ed2c5fe0d13d1 to your computer and use it in GitHub Desktop.
Find all textures in the maya scene, and create a low res proxy using Qt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import os | |
import pymel.core as pm | |
import json | |
from PySide2 import QtCore, QtGui | |
def generate_lowres_textures(output_textures_folder, new_size=1024): | |
""" | |
generate lowres textures from those found in the maya scene | |
""" | |
generated_texture_paths = [] | |
for file_node in pm.ls(type="file"): | |
texture_path = file_node.fileTextureName.get() | |
texture_name = os.path.splitext(os.path.basename(texture_path))[0] | |
lowres_tex_path = os.path.join(output_textures_folder, "LowRes_{}.png".format(texture_name)) | |
# resave in scaled format | |
pixmap = QtGui.QPixmap(texture_path) | |
pixmap = pixmap.scaled(new_size, new_size, QtCore.Qt.KeepAspectRatio) | |
pixmap.save(lowres_tex_path) | |
# apply on file node | |
file_node.fileTextureName.set(lowres_tex_path) | |
generated_texture_paths.append(lowres_tex_path) | |
return generated_texture_paths | |
generated_texture_paths = generate_lowres_textures(r"D:\SomeRandomFolder\LowResTextures") | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment